Spin the Wheel Species: 133 Peoples for Your Character
Spin 1 · number 67
Dryad
An oak nymph in Greek mythology; drys means tree, and oak in particular. Today the word covers tree nymphs in general. Choose the tree and you have the palette and the hair.
One entry per line, up to 100. Write an entry twice to give it a double chance. Your list stays in this browser and is never sent anywhere.
Every spin uses the whole wheel.
133 species on the wheel.
Numbers on the wheel
Elf
Dark elf
Light elf
Half-elf
Dwarf
Gnome
Halfling
Fairy
Pixie
Sprite
Brownie
Leprechaun
Tomte
Kobold
Goblin
Hobgoblin
Changeling
Duende
Menehune
Knocker
Spriggan
Aos sí
Aziza
Vila
Domovoy
Giant
Jotunn
Ogre
Troll
Orc
Cyclops
Titan
Oni
Fomorian
Half-giant
Centaur
Satyr
Faun
Minotaur
Harpy
Merfolk
Siren
Selkie
Naga
Gorgon
Kitsune
Tanuki
Tengu
Kappa
Jorogumo
Werewolf
Werecat
Bakeneko
Kinnara
Melusine
Swan maiden
Fox spirit (huli jing)
Gumiho
Lizardfolk
Catfolk
Birdfolk
Half-dragon
Shapeshifter
Angel
Demon
Half-demon
Dryad
Ifrit
Peri
Nymph
Jinn
Naiad
Nereid
Oread
Undine
Sylph
Fire elemental
Valkyrie
Rusalka
Huldra
Nixie
Yuki-onna
Apsara
Rakshasa
Yaksha
Gandharva
Asura
Demigod
Tuatha Dé Danann
Leshy
Tennin
Doppelganger
Vampire
Dhampir
Ghost
Revenant
Zombie
Skeleton
Lich
Mummy
Ghoul
Wraith
Banshee
Draugr
Jiangshi
Dullahan
Golem
Homunculus
Gargoyle
Automaton
Living scarecrow
Human
Android
Cyborg
Robot
Clone
Mutant
Superhuman
Transhuman
Uploaded mind
Hologram person
Artificial intelligence
Gray alien
Little green alien
Insectoid alien
Energy being
Hive-mind member
Uplifted animal
Plant person
Symbiont and host
Space-born human
Half-alien
Parallel-world self
Results
1.Dryad
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How often each winner has come up
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Dryad
1
Tip: the space bar and the Enter key spin the wheel, and so does a tap on the wheel itself. Press again to skip to the result.
Spin the Wheel Species: 133 Peoples for Your Character: how it works
This spin the wheel species picker holds 133 peoples a character can belong to, taken from folklore and general science fiction: fair folk, giants, beastfolk, spirits, the undead, and a science fiction set that opens with plain Human. Pick a group, spin, and the note under the result gives the origin and the first design decision.
People on this wheel, beasts on the creature wheel
Everything on this species wheel can talk, wear clothes and carry a story. That is the line between a species and a creature: a centaur is a person, a griffin is a beast. No entry belongs to one book, film or game, so you get the generic halfling, dark elf and android. Homebrew and licensed species go in My list.
One of each for a whole cast
Filling a city or a starship crew? Switch to Elimination and spin ten times. No species repeats, so the market gets one kitsune, one golem and one gray alien, not four elves. Filter first to hold a genre: Undead and made things has 19 entries for a gothic cast, and Humans and science fiction has 22 with no pixies. Stuck on one character's species? Spin the wheel on All.
Tips
Jinn, naga, apsara and menehune come from living traditions. Give them ten minutes of reading before you draw.
Landed on Human? Keep it. With no horns to lean on, the job, the era and the posture have to carry the design.
Put the species rule on the character sheet. A bakeneko has one tail and a nekomata has two, and a rule that small keeps ten drawings consistent.
Questions and answers
Where do the species come from?
Mostly folklore: Germanic elves and dwarfs, Scottish brownies, Japanese kitsune and tengu, Greek nymphs, Slavic rusalki, West African aziza. The science fiction group holds general ideas such as android, clone and uplifted animal. Each origin was checked against the being's English Wikipedia article on 18 September 2026. Catfolk, half-dragon and a few others are fantasy conventions and carry a design note only.
How do I spin a half-species or hybrid character?
Spin twice and treat the results as the two parents, or as the body and the upbringing: a golem raised by pixies beats either alone. Elimination mode stops the second spin repeating the first. The wheel also holds ready-made halves: half-elf, half-giant, half-demon, half-dragon, half-alien and the dhampir.
Can I add species from my own world?
Yes. Open My list and type one species per line, up to 100 lines of 60 characters each. The list stays in this browser. Copy the share link after a spin and a co-writer or role-play group opens the same wheel with your species on it.
CyclopsA one-eyed giant of Greek and Roman myth. In Hesiod three Cyclopes forge Zeus's thunderbolt; in Homer they are cave-dwelling shepherds. Smith or shepherd is your first decision.
FomorianA supernatural race of Irish mythology, said to come from under the sea or the earth and later described as sea raiders and giants. Barnacles, kelp and a grudge.
GiantA being of human shape and great size and strength. The English word is first recorded in 1297 and comes from the Gigantes of Greek myth. Fix an exact height and draw a door beside them.
Half-giantOne giant parent, one human. Choose the height in feet and keep it fixed, then design around everyday trouble: doorways, boots, borrowed horses.
JotunnIn Norse mythology the jötnar are set against the gods, the Æsir and Vanir, though the groups sometimes overlap. An archaic English word for one is ettin. A rival to the gods, not just a big brute.
OgreThe large, fearsome villain of fairy tales, drawn with an oversized head, a lot of hair and oddly colored skin. Play against type: an ogre who is fussy about table manners.
OniA kind of yōkai in Japanese folklore, shown as a hulking figure with one or more horns and massive teeth, known for superhuman strength. Horn count and skin color are your variables.
OrcA race of humanoid monsters common in modern fantasy. Convention says tusks and green or gray skin, but no folklore binds you. Give yours a culture before you give them an axe.
TitanIn Greek mythology the Titans are the gods who came before the Olympians, the twelve children of Uranus (Sky) and Gaia (Earth). An OC from the older, deposed family.
TrollIn Old Norse sources trolls live among isolated rocks, mountains and caves in small family units. Later folklore varies their looks a great deal, so yours can be mossy, stony or tiny.
Undead and made things 19
AutomatonA self-operating machine built to follow a set sequence. The word has long meant clockwork figures that imitate people or animals. Show the key, the seams and the winding hole.
BansheeA female spirit of Irish folklore who warns of a death in a family by wailing or keening. The name means woman of the fairy mound. She is a messenger, not the cause.
DhampirIn Balkan folklore, the child of a vampire and a human. Half the weaknesses, half the hunger and a family dinner nobody wants to attend.
DraugrA revenant of Nordic folklore. In the Icelandic sagas draugar live on in their graves. Grave goods, rusted mail and a cold stare are a starting kit.
DullahanA headless rider on a black horse in Irish folklore, or a coachman, who carries his own head. Where the head sits in each pose is the entire design.
GargoyleThe living-stone monster is modern. It takes its look from grotesque statues, above all those carved for Notre-Dame in Paris during its 19th-century reconstruction. Often a guardian.
GhostThe spirit of a dead person that can appear to the living. Descriptions run from an unseen presence to wispy shapes to fully lifelike figures, so choose how solid yours is.
GhoulFrom Arabic ghūl: a monstrous humanoid that haunts graveyards, a figure that began in pre-Islamic Arabian religion. Modern fiction uses the word far more loosely.
GolemIn Jewish folklore, a human-shaped being made entirely from lifeless matter, usually clay or mud, and brought to life. The best-known story is set in late 16th-century Prague.
HomunculusLatin for little person: a small artificial human made popular by 16th-century alchemy. Jar-sized or child-sized, it has a maker somewhere who wants it back.
JiangshiA reanimated corpse of Chinese legend, known in English as the hopping vampire. Hong Kong films fixed the look: a stiff body in the official robes of the Qing dynasty.
LichIn fantasy fiction, an undead spellcaster, often a wizard who chose the change to live forever. Older stories used lich for any corpse. Robes, rings and a very long memory.
Living scarecrowA scarecrow is a decoy in human shape, dressed in old clothes and set in a field to keep birds off the seed. One that wakes up already has a job, a field and a wardrobe.
MummyThe bandage-wrapped undead of horror stories. Wrappings are a gift to a designer: vary the wear, tuck charms and notes into the layers, let one end trail.
RevenantA spirit or animated corpse that returns to haunt the living; the word is Old French for returning. Found in Celtic and Norse legend. Give yours unfinished business.
SkeletonA physically present undead of fantasy, gothic and horror fiction as well as folklore and art. With no face to act with, pose and costume do all the talking.
VampireIn European folklore vampires were bloated and ruddy or dark in the face. The gaunt, pale vampire dates only from the early 19th century, so both looks are fair.
WraithOne of several traditional words for a ghost or spirit. Use it for the thin, cold, hooded kind and keep ghost for the friendly one.
ZombieThe word comes from Haitian folklore, where a zombie is a dead body raised by a bokor's magic. Modern stories swap the magic for science. Decide how much of the person is left.
Humans and science fiction 22
AndroidA humanoid robot or other artificial being, often made from a flesh-like material. The question is how close to human: one visible seam or panel line tells the viewer.
Artificial intelligenceMachines that think like people have been in fiction since at least an 1872 novel. With no body to draw, design the avatar, the voice and the room the servers sit in.
CloneCloning produces individuals with identical genomes. Same face, so tell the two apart by everything else: haircut, scars, posture, how they sign their name.
CyborgA being with both organic and biomechatronic parts. The word, from cybernetic organism, was coined in 1960. Choose what was replaced and why, and the backstory writes itself.
Energy beingA life form made of energy instead of matter, a staple of speculative fiction. It needs a container, a suit or a host to stand in a lineup with everyone else.
Gray alienHairless humanoids with gray skin, small bodies, large heads and big almond-shaped eyes. The image spread widely after a 1961 abduction claim. Instantly readable, so change one thing.
Half-alienOne human parent, one from somewhere else. Keep the alien half to two or three features, then decide which parent's planet feels like home.
Hive-mind memberIn science fiction a group mind links many minds into one shared consciousness. One body of thousands: design what marks this one as an individual, if anything does.
Hologram personA hologram records an interference pattern of light and rebuilds a 3D image from it. A character made of light cannot hold a cup, which is a personality in itself.
HumanThe baseline. With no horns or wings to lean on, the design has to come from the job, the era, the posture and what is in the pockets.
Insectoid alienAn insect-like or arachnid-like being. Count the limbs and keep the count: four arms means four sleeves in every outfit you draw.
Little green alienSmall humanoids with green skin and sometimes antennae. The phrase little green men took off with the flying saucer reports of the 1950s. Retro by default: bubble helmets, ray guns.
MutantIn biology, an organism with a new genetic character that came from a mutation. One clear change reads better than six: extra fingers, odd pigment, a tail.
Parallel-world selfParallel universes let a character meet another version of themselves. Same person, one different choice: change the scar, the uniform or the side they fight on.
Plant personPlants make sugars from sunlight, water and carbon dioxide using chlorophyll. A plant person might nap in the sun instead of eating, wilt in winter and flower when happy.
RobotA programmable machine. Robots can be humanoid, but most real ones are shaped by their task. Design yours job-first: a welder, a nurse and a courier do not share a body.
Space-born humanA human raised in a space habitat or a colony on another world. A design suggestion: soft boots, tethers on every tool and no instinct for weather.
SuperhumanA human whose abilities exceed the natural range, by birth, training or technology. The costume can wait; first decide what ordinary thing they can no longer do.
Symbiont and hostSymbiosis is a close, long-term relationship between two organisms of different species. Two minds in one body: decide who steers, and who picks the clothes.
TranshumanTranshumanism argues for using technology to push people past natural limits such as lifespan and cognition. A subtle species: perfect teeth, no glasses, and 140 years old.
Uplifted animalIn science fiction, uplift is raising an animal species to human-level intelligence, often by genetic engineering. The idea first appears in an 1896 H. G. Wells novel. Choose the animal first.
Uploaded mindMind uploading is the hypothetical copying of a brain's state into a computer that then runs it. Your character may be a copy, and the original might still be around.
Fair folk and small folk 25
Aos síThe Irish name for a supernatural race in Gaelic folklore, similar to elves, said to live in mounds that are doors to an Otherworld. Think nobility with a hill for a front door.
AzizaA kindly race of little people in West African (Dahomey) mythology who live in anthills and silk-cotton trees and give good magic to hunters. A forest guide who teaches, then vanishes.
BrownieA Scottish household spirit that does chores at night for a bowl of milk or cream left by the hearth, and leaves for good if insulted. An OC with a very short temper about manners.
ChangelingIn European folklore, the look-alike left behind when fairies took a human away. The design question is what gives yours away: eyes, shadow, appetite or voice.
Dark elfThe Norse Dökkálfar dwell within the earth, in the 13th-century Prose Edda, which gives them a dark complexion. Design for a life below ground: large eyes and clothes that never met rain.
DomovoyIn Slavic tradition, the household spirit of a family line. Tie yours to one house and one family, and decide what happens when they move.
DuendeA humanoid figure of Iberian and Latin American folklore, compared to dwarves, gnomes and leprechauns. Details change from country to country, so choose one region and read up on it.
DwarfA human-shaped being of Germanic folklore, usually placed in mountains or stones and known as a skilled craftsman. Give yours a trade and let the tools hang off the belt.
ElfA humanoid supernatural being of Germanic folklore, named in the Icelandic Poetic Edda and Prose Edda. Settle the ears and the lifespan first: both change how the character sees everyone else.
FairyA human-shaped spirit from the folklore of many European cultures, Celtic, Slavic, Germanic and French among them. Pick the wing type early: moth, dragonfly and leaf wings give three different characters.
GnomeIntroduced by the Swiss alchemist Paracelsus in the 16th century and drawn ever since as a small humanoid who lives underground. Pocket-sized characters need big, readable hats and hands.
GoblinA small, mischievous humanoid of European folklore. The word comes from Old French gobelin, in use by the late 12th century. Big ears and a bigger grin carry the silhouette.
Half-elfBorn of an elf and a human, an idea with roots in Norse mythology, and often written as torn between two worlds. Show it with one mismatched trait, such as a single pointed ear.
HalflingA small folk found in fantasy novels and games. Scale drives the design: a human chair is a climb, a pony is a warhorse and a dagger is a sword.
HobgoblinA household spirit of English folklore, once thought helpful and later mischievous. Shakespeare calls Puck a hobgoblin, so a prankster with a job to do is fair game.
KnockerA subterranean, gnome-like being of Cornish and Devon folklore, described as two feet tall with a large head, long arms, wrinkled skin and white whiskers. The description is a ready-made model sheet.
KoboldThe generic German name for a household spirit. Kobolds do chores such as washing dishes in exchange for offerings, and cause damage when mistreated. Draw the helpful version and the wronged one.
LeprechaunA small solitary fairy of Irish folklore, shown as a little bearded man in a coat and hat. Later stories made him a shoemaker with a hidden pot of gold, so give yours a cobbler's hands.
Light elfThe Norse Ljósálfar live in Álfheimr and are called fairer than the sun to look at. A glow is hard to draw, so put it in the palette: warm whites and one gold accent.
MenehuneIn Hawaiian tradition, a dwarf-like people of the deep forests and hidden valleys, famed as craftspeople who built temples, fishponds, roads and canoes. Research the tradition before you draw from it.
PixieA being of British folklore tied to the high moorland of Cornwall and Devon. Dress one from the moor: heather, gorse, lichen and a lot of mud.
SprigganA legendary creature of Cornish folklore, tied to West Penwith at the far tip of Cornwall. The sources leave plenty open, which makes it a good species for your own rules.
SpriteA supernatural entity of European mythology, drawn as fairy-like or as something barely solid. Try a body that fades out below the knees.
TomteThe nisse or tomte of Nordic folklore is a small household spirit in a red cap and gray clothes who expects porridge around the winter solstice. A farm, a barn and one bowl are the whole setting.
VilaA Slavic fairy similar to a nymph, best known among the South Slavs. Wind, woodland and long loose hair are a reasonable starting brief.
Beastfolk and shapeshifters 28
BakenekoA Japanese supernatural cat whose name means changed cat. It has one tail; its cousin the nekomata has two. An easy rule to show on a character sheet.
BirdfolkA feathered person. Beak or lips, wings or arms, and which real bird: an owl scholar and a gull sailor share a species and nothing else.
CatfolkA person with a cat's ears, tail and reflexes. Settle the ratio before drawing: a human with ears and a tail, or a cat that walks upright, are two different species.
CentaurFrom Greek mythology: the upper body of a human on the body and legs of a horse, said to live in the mountains of Thessaly. Choose the horse breed first; a draft horse and a racer give different people.
FaunHalf human and half goat, from Greek and Roman mythology. Roman fauns began as spirits of rustic places under the god Faunus. Hooves, small horns and a shepherd's pipe.
Fox spirit (huli jing)Chinese fox spirits can change shape and may be kindly or not, depending on the story. The nine-tailed fox is one of their forms. Tail count makes a simple rank system.
GorgonIn Greek mythology, three sisters, Stheno, Euryale and Medusa, who turned anyone who looked at them to stone. As a species, the design problem is eye contact: veils, mirrors, tinted glass.
GumihoThe nine-tailed fox of Korean legend, cousin to the Chinese nine-tailed fox and the Japanese kitsune. The name first meant a magical fox in novels of the Joseon dynasty.
Half-dragonPart human, part dragon. Ration the dragon features: horns, scales, tail, wings and breath all at once leave no room for a person.
HarpyHalf human and half bird in Greek and Roman mythology, often read as the storm winds in person. Decide whether the arms are the wings or the wings are extra.
JorogumoA yōkai of Japanese folklore that can take the shape of a beautiful woman; the name can be read as woman-spider. Work the web into hair, sleeves or jewelry.
KappaThe kappa, or river-child, is a water yōkai said to live in the ponds and rivers of Japan. Old tales make it dangerous to swimmers, so a friendly one needs a reason.
KinnaraPart human and part bird in Hindu and Buddhist mythology, linked with music and love and said to come from the Himalayas. A musician species, from a living tradition worth reading about first.
KitsuneIn Japanese folklore, a fox or fox spirit with the power to shapeshift or bewitch. In human form, decide which fox trait refuses to hide.
LizardfolkUpright reptilian people appear in folklore, science fiction and fantasy alike. Base yours on one real reptile, gecko, monitor or chameleon, and borrow its feet and eyes.
MelusineA freshwater spirit of European folklore, a woman who is serpent or fish from the waist down, sometimes with wings or two tails. Her legends cluster in France, Luxembourg and the Low Countries.
MerfolkWater-dwelling, human-like beings found in folklore all over the world; mermaids and mermen are the English names. Match the tail to a real fish and the palette follows.
MinotaurIn Greek myth, the head and tail of a bull on the body of a man, kept at the center of the Labyrinth that Daedalus built for King Minos of Crete. As a species, give them a maze-builder's mind.
NagaIn several Asian religious traditions, a divine or semi-divine race of half-human, half-serpent beings living in the netherworld Patala. They belong to living faiths, so research before you design.
SatyrA male nature spirit of Greek mythology with the ears and tail of a horse. Early art sometimes gave satyrs horse legs; by the sixth century BC they had human ones. Goat legs belong to the faun.
SelkieAble to change between seal and human form by taking off or putting on a seal skin, in traditions of Celtic and Norse origin. The word is Scots for seal. The coat is the character's most guarded object.
ShapeshifterChanging form by unnatural means is one of the oldest ideas in storytelling, found in the Epic of Gilgamesh and the Iliad. Give yours a tell that survives every shape.
SirenFemale humanlike beings of Greek mythology with alluring voices, met by Odysseus in the Odyssey. The voice is the species trait, so design the rest around a singer.
Swan maidenIn the swan maiden folktale, a being who shifts between human and bird by putting on a feathered cloak or swan skin. Whoever holds the cloak holds the plot.
TanukiBake-danuki are yōkai tied to the Japanese raccoon dog, a real animal. In some regions they shapeshift into things or people, as kitsune do. Rounder and sillier than a fox spirit.
TenguThe name means heavenly dog. A yōkai or kami traditionally shown with human and bird traits; one type has a red face and a long nose. Choose the bird version or the long-nosed one.
WerecatThe feline answer to the werewolf: a person with a cat or cat-hybrid form. Pick one species of cat, since a lynx, a lion and a house cat move nothing alike.
WerewolfA person who shifts into a wolf or wolf-human hybrid, by will or under a curse; the word is Old English for man-wolf. The full moon trigger comes from modern fiction, so you can drop it.
Spirits and immortals 29
AngelIn Judaism, Christianity and Islam, a messenger sent by God to people; the word comes from the Greek for messenger. Usually pictured in human form with wings. From living faiths, so read first. Messenger is a job, so give yours a message.
ApsaraA class of celestial beings in Hindu and Buddhist culture, first linked with clouds and water, and carved and danced across South and Southeast Asia. From living faiths, so research before you draw.
AsuraA class of power-seeking beings in Indian religions, related to the more benevolent devas. Buddhist texts translate the word as titan, demigod or antigod. Ambition is the species trait.
DemigodHalf divine and half human, born of a deity and a mortal. Decide which parent shows: one godly feature on an otherwise ordinary person says more than a full glow.
DemonA malevolent supernatural entity in the folklore and religion of many cultures, though stories allow kindly ones too. Horns are optional; a bargain is not.
DoppelgangerA supernatural double of a living person, usually read as a sign of bad luck. For an OC, design the original first, then change exactly one thing.
DryadAn oak nymph in Greek mythology; drys means tree, and oak in particular. Today the word covers tree nymphs in general. Choose the tree and you have the palette and the hair.
Fire elementalParacelsus named four kinds of elemental in the 16th century; the fire kind he called salamanders. A person made of flame needs a fixed core shape, or every pose reads as a campfire.
GandharvaCelestial beings in Hinduism, Buddhism and Jainism; the males are divine musicians and singers and the females divine dancers. The instrument is part of the character design.
Half-demonEuropean legend calls the child of a human and a demon a cambion; in its earliest uses the word was interchangeable with changeling. One human trait and one that is not.
HuldraA forest being of Scandinavian folklore whose name comes from a root meaning covered or secret. Folklore assumes a whole hulder people, not one individual. Design the thing she hides.
IfritA powerful kind of demon in Islamic culture, often tied to the underworld. In early texts the word works as an epithet, always followed by the phrase among the jinn. Research before you design.
JinnSupernatural beings in ancient Arabian religion and in Islam. Like humans they answer for their deeds, and they are neither good nor evil by nature. Far more than a wish machine in a lamp.
LeshyA guardian of the forest in Slavic mythology who often appears as a masculine humanoid and can take the look of any person and change his size. Bark, moss and a height that will not hold still.
NaiadIn Greek mythology, a nymph of fresh water: fountains, wells, springs, streams and brooks. River gods are a separate thing. Yours belongs to one named spring.
NereidThe sea nymphs of Greek mythology, the 50 daughters of Nereus, the Old Man of the Sea. They travel with Poseidon and can be helpful to sailors. Forty-nine sisters is a lot of backstory.
NixieHumanoid, often shapeshifting water spirits of Germanic mythology and folklore, best known from Scandinavia. The names run from nix and neck to näck. A musician by a millpond suits one.
NymphA minor nature deity of ancient Greek folklore, tied to one place, landform or tree. Nymphs could heal and shapeshift but, divine or not, they were not immortal.
OreadA mountain nymph of Greek mythology, a companion of Artemis. Dress for altitude: wind-cut hair, bare rock colors, a hunter's gear.
PeriA being from Persian tales, often described as a winged creature of great beauty living in a society much like a human one. A court, a family and politics come with the species.
RakshasaA race of usually malevolent beings in Hindu, Buddhist and Jain texts who live on Earth and hold supernatural powers. A villain species by tradition; read the sources before bending it.
RusalkaA female being of Slavic folklore tied to water, often unfriendly to people, though folklorists think rusalki may once have been kindly spirits. Both versions are open to you.
SylphAn air spirit from the 16th-century works of Paracelsus, who described sylphs as invisible beings of the air. Draw what the air moves, scarves, hair and leaves, more than the body.
TenninThe Japanese word means heavenly person. A celestial being for a character who has come down to earth for a while; decide what they are not allowed to do there.
Tuatha Dé DanannA supernatural race of Irish mythology, shown as kings, queens, druids, bards, warriors, healers and craftsmen who live in the Otherworld. Pick the profession first; the species supplies the rest.
UndineA water elemental from the alchemical writings of Paracelsus, turned into a water nymph by later writers. The earth, air and fire versions are the gnome, the sylph and the salamander.
ValkyrieIn Norse mythology, one of a host of female figures who guide the souls of the slain to Odin's hall, Valhalla; the name means chooser of the slain. Some are linked with ravens or swans.
YakshaA broad class of nature spirits in Hindu, Jain and Buddhist texts, linked with water, trees, forests and treasure. Usually kindly, sometimes capricious, and carved on temples as guardians.
Yuki-onnaThe snow woman of Japanese folklore, also called snow daughter and snow princess in different regions. White on white is the design challenge: separate skin, hair and kimono by value.