This party games spin the wheel picker holds 100 games that need nothing bought, in five groups by how the room is set. Each card gives one line on how to play. A played game leaves the wheel.
Read the full guide
Match the wheel to the room
Open the Show only menu. Classic party games suit a cleared floor and some music. At a table needs paper, pencils, a deck of cards or a die. Up and moving is for indoors, Outdoors is for a yard with chalk and a ball, and Pairs and teams splits the room in two.
What the games use
Paper, pencils, chairs, music, a ball, chalk, a coin and a rolled-up sock cover most games. The whole list is printed under the wheel, so you can read it before the guests arrive.
Tips
For a new party, open More options and press Clear results. Every game goes back on the wheel.
Questions and answers
What party games need no equipment?
Simon says, four corners, the minister's cat, twenty questions, fizz buzz, red light green light and shadow tag need nothing at all. Many others need only paper, a pencil, chairs or music.
Is there a spin the wheel party game to play by itself?
Yes, the challenge wheel. Each spin gives one quick task, such as stacking cups against the clock. This page does a different job: it picks which game the whole room plays next.
Which party games work for a big group?
Musical chairs, musical statues, four corners, heads or tails and the captain's coming take as many players as the room holds. Everyone plays at once, and players drop out round by round.
Are there dares or forfeits on the wheel?
No. No game on it is a dare, a forfeit or a prank, nothing is eaten, and no game has players holding or tagging each other. In shadow tag the chaser steps on a shadow.
Do the hokey pokeyStand in a ring and dance to the song, putting a hand or a foot in and out as the words say. Any number.
Pin the tail on the donkeyTape a drawing of a donkey with no tail to the wall. Each player in turn, eyes covered, sticks on a paper tail. Nearest wins.
Play doggy, where's your bone?One player hides their eyes while another takes the bone from behind their chair. They get three guesses at who took it.
Play follow the leaderLine up behind a leader and copy every move. Anyone who fails to follow is out, and the last follower leads next.
Play four cornersEveryone picks a corner while the counter's eyes are shut. The counter calls a corner, and everyone standing in it is out.
Play heads or tailsEveryone puts hands on head for heads or on hips for tails. Flip a coin: the wrong guessers sit down. Last one standing wins.
Play hot potatoToss a beanbag or a soft ball around the circle while music plays. Holding it when the music stops puts you out.
Show all 100 games (93 more)
Classic party games, continued
Play hunt the thimbleOne player hides a small object in the room while the rest wait outside. The first to find it hides it next time.
Play Kim's gameStudy a tray of small objects, then cover it. Write down every object you remember; the longest true list wins.
Play musical bumpsDance, then sit down on the floor the moment the music stops. The last one down is out. Any number.
Play musical chairsWalk around a ring of chairs, one fewer than the players, and sit when the music stops. Whoever has no seat is out. For a big group.
Play musical statuesDance while the music plays and freeze when it stops. Move or laugh in the silence and you are out. Also called freeze dance. Any number.
Play pass the parcelWrap a small surprise in many layers of paper. The parcel goes around to music, and at each stop the holder peels off one layer.
Play Simon saysDo what the leader tells you only when the order starts with Simon says. Obey any other order and you are out. Three or more.
Play straight faceOne player has a minute to make the others laugh with words and faces only. Laugh and you sit out the round.
Play telephoneWhisper a message from player to player down the line. The last player says it aloud, and you compare it with the first. Six or more.
Play the minister's catGo around the circle describing the cat with a word that starts with A, then with B, and on through the alphabet.
Play twenty questionsSomeone picks a secret thing. The group may ask twenty questions that can be answered yes or no, and tries to name it.
Play what changed?One player leaves while the rest change three things about the room. Back inside, the player has to spot all three.
Play who am I?Each player wears a name they cannot see on a sticky note and asks the room yes-or-no questions until they guess it.
At a table 20
Play beetleRoll a die to draw a beetle one part at a time. The body's number must come up before any other part. First whole beetle wins.
Play bulls and cowsGuess the other player's secret number. A bull is a right digit in the right place, a cow a right digit in the wrong place.
Play categoriesAgree on a list of categories and pick a letter. Write one answer per category against the clock; an answer nobody else has scores.
Play concentrationSpread a deck face down. A turn is two cards flipped: a matching pair is yours to keep, a mismatch goes back. Most pairs wins.
Play consequencesWrite one line of a story, fold the paper to hide it and pass it on. At the end, unfold and read the stories out.
Play crazy eightsShed your cards by matching the suit or the rank of the card on top of the pile. The first empty hand wins. Two to seven players.
Play dots and boxesOn a grid of dots, each turn is one line between two neighbors. Complete a box, put your initial in it and take another turn.
Play draw and passWrite a sentence and pass it on. The next player draws it, the next writes what the drawing shows, and so on around the table.
Play fizz buzzCount up around the table. Say fizz for a number that divides by three, buzz for five, and fizzbuzz for both.
Play fortunately, unfortunatelyTell a story one sentence each. The sentences begin with Fortunately and Unfortunately in turn.
Play ghostBuild a word aloud, one letter per turn, without ever finishing one. End a real word and the round is lost. Two or more.
Play go fishAsk a player for their cards of one rank. No luck? Take a card from the pool. Collect the most sets of four. Two to six players.
Play nimLay out a few rows of coins. On your turn take as many as you like from one row. Whoever has to take the last coin loses. For two.
Play paper footballFlick a folded paper triangle across the table. It scores when it stops hanging over the far edge. For two.
Play pigKeep rolling one die and adding it up, or stop and bank the total. A one wipes out the turn. First to 100 wins.
Play snapTake turns turning over a card. When two top cards match, the first player to shout snap takes both piles.
Play sproutsStart with a few spots. Take turns joining two spots with a line and adding a new spot on it; no spot may have more than three lines.
Play the dictionary gameOne player reads out a rare word from the dictionary. Everyone writes a made-up meaning, then votes for the one they think is real.
Play tic-tac-toe knockoutTwo players take turns marking X and O in a grid of nine. Three in a line wins, and the winners play each other.
Play word chainSay a word that begins with the last letter of the word before. No word twice, and no long pauses.
Up and moving 20
Build a dance, one move eachEach player repeats every move so far, then adds one more. Keep going until the routine is too long to remember.
Hold a paper plane contestFold a paper plane each, then launch from one line. Mark where each one lands; the farthest glide wins.
Play find the leaderOne player waits outside while the ring picks a secret leader and copies every move. The guesser has three tries to name the leader.
Play fruit basketSit in a ring with one chair too few; each player is a fruit. The one in the middle calls a fruit, and those players swap seats.
Play hot and coldOne player looks for a hidden object while the room calls warmer when they get closer and colder when they move away.
Play jump in, jump outThe caller says jump in or jump out and the ring of players does it. In round two, do the opposite of what is called.
Play jump the riverLay two strings on the floor as river banks and jump across. Move the banks a little farther apart after every round.
Play Mother, may I?Ask before each move: Mother, may I take five steps forward? Mother says yes or offers another move. First to reach Mother wins.
Play musical islandsSpread sheets of newspaper on the floor. When the music stops, stand on a sheet of your own; one sheet goes each round.
Play red light, green lightCreep toward the caller while their back is turned and freeze when they turn around. Caught moving, you go back to the start.
Play stand up ifThe caller reads lines such as Stand up if you have a pet. Everyone it fits stands up, looks around and sits down again.
Play strike a poseThe caller names a scene, such as a day at the beach. On three, everyone freezes in a pose from it.
Play the bean gameThe caller names a bean and everyone acts it: a runner bean runs in place, a jumping bean jumps, a frozen bean stands still.
Play the captain's comingThe caller shouts ship orders, each with its own action, such as scrub the deck or climb the rigging. The last to act is out.
Play the half huntCut pictures in two and hide the halves around the room. Players hunt for them and match them up.
Play touch and goThe caller names a color or a thing in the room and everyone walks fast to touch it. The last one there calls next.
Play traffic lightsRun in place for green, walk for yellow and stop for red. The caller mixes the colors faster and faster.
Play walk this wayThe caller names a way to cross the room: like a robot, on tiptoe, in slow motion. Everyone crosses that way.
Play zip zap boingStand in a ring and pass a clap. Zip sends it to a neighbor, zap sends it across the ring, and boing bounces it back.
Run an indoor obstacle courseSet a course: over the cushions, around the chairs, under the table. Take turns and time every run.
Outdoors 20
Follow a chalk pathChalk a winding path: hop on the circles, tiptoe along the lines, jump over the zigzags. Time each player.
Hold a penalty shootoutTwo shoes make the goal. Each player takes five kicks against the goalkeeper, then the next player goes in goal.
Hold a sock shot putPush a rolled-up sock from the shoulder as far as you can and chalk where it lands. Best of three throws.
Hold a standing long jumpJump from a chalk line with both feet together and mark each landing. Everyone gets three jumps.
Jump rope to a rhymeTwo players turn a long rope and the rest jump in one at a time, counting jumps to a rhyme.
Lay an arrow trailOne team lays a trail of chalk or stick arrows to a hiding place. The other team follows it. Two teams.
Play bucket tossThrow a ball into a bucket from a line, and take one step back after every round. The last one still scoring wins.
Play chalk targetChalk three rings on the ground and toss a pebble from a line. The middle ring scores the most.
Play four squareOne player stands in each of four chalked squares and bounces a ball into the other squares. The rest wait in line for a square.
Play hide and seekOne player counts with eyes closed while the rest hide, then calls ready or not and goes looking. Three or more.
Play hopscotchDraw a numbered court with chalk. Throw a marker onto a square, hop through the rest and collect the marker coming back.
Play jump the snakeTwo players wiggle a rope along the ground like a snake. The others jump over it without touching it.
Play kick golfKick a ball around a course of targets, such as a tree, a gate and a bucket. The fewest kicks wins.
Play lawn bowls with any ballsRoll a small ball out as the target. Everyone rolls a ball toward it, and the nearest one scores a point.
Play monkey in the middleTwo players pass a ball to each other while a third, in the middle, tries to intercept it. Swap when the ball is caught.
Play one step backPairs toss a ball. After every catch both players take one step back. A drop puts the pair out.
Play shadow tagThe chaser catches a runner by stepping on their shadow, never on the runner. The owner of the shadow chases next.
Play wall ball sevensThrow a ball at a wall and catch it seven ways, each harder: plain, after a clap, after a turn. For one player at a time.
Run a crab walk raceRace to the line on hands and feet with your back to the ground.
Run a nature scavenger huntGive each pair the same list: a feather, a smooth stone, a leaf bigger than a hand. The first pair to find it all wins.
Pairs and teams 20
Build a newspaper towerEach team gets the same pile of newspaper and a roll of tape. The tallest tower standing when time is up wins.
Find your animal partnerEveryone gets a secret animal, two of each. Making only its sound, find the other player with your animal.
Hold a team quizA quizmaster reads ten questions. Teams write their answers, then swap sheets to check them.
Hold a team spelling beeA caller gives each team a word. The team spells it aloud one letter per player, down the line.
Play banned wordsDescribe a word to your team without saying it or the three banned words written under it.
Play charadesAct out a word or a title with no talking while your own team guesses against a timer. Two teams.
Play draw and guessOne player sketches a secret word while the team shouts guesses. The artist may not write or speak. Two teams.
Play find your other halfEach player wears half of a pair on their back, such as salt or pepper, and asks yes-or-no questions to find the partner.
Play freeze frameEach team makes a still picture of a story or a scene with their bodies. The other teams guess what it is.
Play one-word cluesGive your partner clues to a secret word, one word at a time. The fewer clues it takes, the more points. Pairs.
Play the blanket name gameTwo teams sit on either side of a held-up blanket. When it drops, the two players face to face race to say the other's name.
Play the salad bowl gameEveryone writes things on slips and drops them in a bowl. A clue-giver has one minute to get the team to guess as many as it can.
Play the shoe pileA heap of single shoes, one from each player, sits in the middle. On go, teams sprint to dig out their own and put them on.
Put on a three-prop playGive each team three objects from the house and five minutes to plan a short play that uses them all.
Run a dress-up relayRun to a pile of big clothes, put on a hat, a coat and gloves, run back and hand them to the next runner.
Run a house scavenger huntHand each team the same list of things to find around the house. The first team back with everything wins.
Run a list raceTeams have two minutes to list things in a category, such as things that are round. The longest list of real answers wins.
Run an A to Z object huntTeams race to lay out one object from the room for every letter of the alphabet they can manage.
Run an over and under relayStand in a line. Pass a ball back over your head; the next player passes it between their knees, and so on to the end.
Spell words with your bodiesEach team stands or lies down to make the letters of a word for the other teams to read.
How this list was compiled: An original list of 100 party games in five groups of 20, written for this site on 2026-10-01 in our own words, with no outside list copied. Every game uses things most homes have: paper, pencils, chairs, music, a ball, chalk, a coin, a deck of cards, a die or a rolled-up sock. None is a dare, a forfeit or a prank, nothing is eaten, and no game has players holding or tagging one another. No boxed, branded or television game is named. 46 of the games are traditional, and their rules were checked on 2026-10-01 against the game's English Wikipedia article: en.wikipedia.org/wiki/Musical_chairs, /wiki/Musical_statues, /wiki/Pass_the_parcel, /wiki/Pin_the_tail_on_the_donkey, /wiki/Simon_Says, /wiki/Hot_potato, /wiki/Four_corners_(game), /wiki/Hunt_the_thimble, /wiki/Kim's_Game, /wiki/Telephone_game, /wiki/Follow_the_leader_(game), /wiki/Hokey_Cokey, /wiki/Twenty_questions, /wiki/The_Minister's_Cat, /wiki/Tic-tac-toe, /wiki/Dots_and_boxes, /wiki/Consequences_(game), /wiki/Categories_(game), /wiki/Bulls_and_cows, /wiki/Sprouts_(game), /wiki/Ghost_(game), /wiki/Fictionary, /wiki/Beetle_(game), /wiki/Pig_(dice_game), /wiki/Snap_(card_game), /wiki/Go_Fish, /wiki/Crazy_Eights, /wiki/Concentration_(card_game), /wiki/Word_chain, /wiki/Nim, /wiki/Fizz_buzz, /wiki/Fruit_Basket_Turnover, /wiki/Statues_(game), /wiki/Mother_may_I?, /wiki/Zip_(game), /wiki/Paper_plane, /wiki/Hopscotch, /wiki/Hide-and-seek, /wiki/Four_square, /wiki/Keep_away, /wiki/Scavenger_hunt, /wiki/Bowls, /wiki/Skipping_rope, /wiki/Charades, /wiki/Celebrity_(game), /wiki/Spelling_bee. Where a traditional game is played with a blindfold, a pin or a tag, the line here gives a version with eyes covered, tape or no touching. The other games, and every line about how many can play, are this site's own. Licence: own work