How it works
This spin the wheel eye shape page holds twelve shapes for a drawn character, from almond and hooded to wide-set. Spin, and the card under the wheel says how to draw the one it lands on.
Read the full guide
Two spins make one eye
The menu splits this eye shape wheel in two. Outline and lid holds seven shapes that draw the eye itself. Set, spacing and size holds five that say how the eye sits on the face, and most of those pair with any outline. Spin once in each group: hooded and wide-set, or round and deep-set.
Different eyes for a whole cast
Switch to Elimination and spin once per character, so no two get the same shape. In a lineup the outline is what still shows when the heads are small. Put a round eye beside a narrow one and two similar faces stop looking like twins.
Tips
- Upturned and downturned are about the outer corner only. Mark the two corners first, then join them with the lids.
- The cards measure wide-set and close-set in eye-widths: one eye-width between the eyes is the middle of the two.
Questions and answers
Which eye shapes can the wheel land on?
Twelve. Outline and lid: almond, round, narrow, hooded, monolid, upturned and downturned. Set, spacing and size: deep-set, prominent, wide-set, close-set and large. They are plain drawing words for characters, and describe no real person.
What is a monolid eye?
An upper eyelid with no visible crease, as Wikipedia's Monolids article describes it (checked 1 October 2026). To draw one, run a single clean curve from corner to corner and leave out the crease line above it.
What is the difference between hooded and deep-set eyes?
On this wheel, hooded is about the lid: a fold below the brow hangs over the crease, so little upper lid shows. Deep-set is about depth: the eye sits back under the brow bone. Draw hooded as a fold and deep-set as a shaded socket.
Can I spin an eye color as well?
Yes, on its own wheel. The eye color wheel holds natural colors, two-tone irises and fantasy colors, and no shapes, so the two results never clash. Spin the shape here first, since it decides how much iris shows.