How it works
The roleplay wheel holds 120 scene starters in five groups: everyday, adventure, mystery, fantasy and space. Each card names the scene, the two or three roles in it and what has just gone wrong.
Read the full guide
From spin to scene
Spin and read the card aloud. Players take the roles in the order they speak up. The problem on the card is where the scene begins, so start in the middle of it. The scene is over when the problem is solved, or has become much worse.
Pick a group for the room
Show only picks one group. Everyday scenes need no props and suit a first drama game. Mystery scenes work best when one player takes the detective. Under More options, Take winners off (Elimination) means no scene comes up twice in a session.
Tips
- Short of players? One person can play two roles by changing where they stand.
- Stuck in a scene? Add one rule: a player may speak only in questions.
Questions and answers
What is a roleplay wheel?
A wheel that picks a scene for people to act out. This one gives the scene, two or three roles and a problem, so a drama class, a group of friends or a tabletop group can begin without planning.
What kind of scenes are on the wheel?
Mix-ups, lost pets, expeditions, small mysteries, friendly dragons and space mishaps, written for mixed ages. None is a romance, none names a real person, and none names a character or world from a book, show or game.
How many players does a scene need?
Two or three, and the card lists the roles. With more players, the others join as the crowd in the scene, such as customers, crew or villagers, or wait for the next spin.
Can I add my own scenes?
Yes. Open My list and type one scene per line, up to 100 lines of 60 characters, so give each a short title. The list stays in this browser.