Party Game Wheels
These eight wheels run a party game from one phone passed round the room. The truth or dare wheel and the dare wheel take the asking away from the players, so nobody can aim a dare at one person.
9 pages
All 9 tools
- Truth or Dare Wheel75 clean truths and 75 living-room dares in six groups of 25. A prompt that lands leaves the wheel. Tell a knock-knock joke in the most serious voice you can manage.
- Dare Wheel150 clean dares for home, friends, video calls and quick turns, each with a clear finish. Yawn so convincingly that someone else yawns.
- Wheel of Questions150 conversation questions in five groups of 30, each with a follow-up. No dares. What would you cook if you had to make dinner for this group?
- Charades Spin the Wheel150 charades words in five groups of 30, each with a mime hint, plus easy and hard filters. Magpie
- Would You Rather Spin the Wheel150 clean dilemmas in five groups, each with a follow-up question for whoever answers. Would you rather wear a coat made of bubble wrap or a hat made of bagels?
- Spin the Wheel Challenge Ideas144 living-room challenges in five groups, each with a number to hit and a pass line the group can check. Put one suit of 13 shuffled cards in order from ace to king in 20 seconds.
- Wheel of Excuses150 joke excuses for six situations, each with a follow-up question the group asks to test your straight face. The group chat had 214 unread messages and I needed supplies before going in.
- Never Have I Ever Spin the Wheel150 clean statements in four groups, each with a story prompt for whoever puts a finger down. Never have I ever been served the wrong dish and eaten it anyway.
- Gift Exchange WheelA wheel of gift swap moves for each turn: steal, trade, pass, freeze or unwrap, with a white elephant set and room for your own rules. Freeze your gift, or stay in the game: you decide.
More about these tools
The charades wheel hands out words to act, the wheel of questions and the would you rather wheel start the talking, and the never have I ever wheel gets hands going up. The challenge wheel is for pass-or-fail skill tasks, and the wheel of excuses is there for the laugh. Every list is printed in full under its wheel, so a host can read it first, and no prompt appears on two of these wheels. It is all clean: no drinking rules, no forfeits, and no dare that needs more than a living room. Wheels open in Elimination, so nothing comes up twice while the page stays open.
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