Dare Wheel: 150 Clean Dares in Four Groups: how it works
This dare wheel holds 150 dares and no truths: 38 for at home, 38 with friends, 37 for a video call and 37 that take under 30 seconds. Tap a group, spin, and do what it says. A dare that lands leaves the wheel while the page stays open, and every dare says when it is done.
How to run a dare wheel for friends
On your turn, tap a group and spin the dare wheel. The wheel of dares does the choosing, so nobody can aim a dare at one person. With friends holds dares that need the room, such as a press conference where every player asks one silly question, and none involves touching anyone. On a video call assumes the call is already running: you show only yourself and your own things, and never message or call anybody. Anyone may skip and spin again.
What keeps these dares safe in a living room
A random dare wheel cannot see who is about to get the dare, so one test covers all 150: could a twelve year old do it alone in a living room? That rules out strangers, leaving the house, heights, water, fire, food or drink, touching another player, filming somebody and contacting anyone, which is why there is no outdoor group. No dare here appears on the truth or dare wheel. These dares are performances with a finish line. For pass-or-fail tasks against a count or a clock, the challenge wheel has 144.
Tips
Short on time? Under 30 seconds holds 37 dares that keep a big group moving.
Sixteen dares last until your next turn or for one round, so several can be running at once.
Read the Done when line out loud with the dare. The group, not the player, decides when the finish line has been met.
Questions and answers
What if someone does not want to do a dare?
They say skip and spin again. Nothing is owed for a skip: there are no forfeits and no points. In Elimination the skipped dare has already left the wheel, so the next player cannot land on it either.
How long does one group of dares last?
At home and With friends hold 38 dares each; the other two groups hold 37. With six players that is six full laps of one group before it runs dry. Reloading the page puts every dare back on the wheel.
Can I spin the wheel of dares on my own?
Yes. At home and Under 30 seconds work with one player and no audience. For a group call, share your screen so everyone sees the spin, or let each player open the page and spin for themselves.
Answer the next three things anyone asks you in mime only.Done when: three answers have been mimed.
Change your display name to a superhero name until your next turn.Done when: your turn returns. Change it back afterwards.
Clean your screen from the inside as if it were a window.Done when: every corner has been wiped and you have breathed on one stubborn spot.
Do a magic trick that obviously does not work, and sell it anyway.Done when: you have said ta-da and taken a bow.
Draw your own face on paper and hold it over your face until your next turn.Done when: your turn returns. Speak from behind the paper.
Find something yellow in the room and present it to the camera like a trophy.Done when: it is on camera. Nothing breakable.
Frame your face with your hands like a portrait and hold three expressions.Done when: the group has seen three portraits.
Freeze as if your connection had dropped, and hold it.Done when: ten seconds pass or somebody says your name twice.
Get slowly dragged out of the frame by something off camera, and fight back.Done when: you have lost, vanished and returned.
Get stuck to the edge of the frame and pull yourself free.Done when: you have popped loose and checked your sleeve.
Give an airline safety briefing for this call, with full arm signals.Done when: you have pointed out the exits and wished everyone a pleasant flight.
Give each of the other tiles a friendly nod, like the opening credits of a sitcom.Done when: every tile has had a nod.
Go as far from your camera as the room allows, wave, and walk back.Done when: you are back in your seat.
Go off camera and come back as your own twin, who has a different voice.Done when: the twin has said hello and left again.
Hold a cushion or a book in front of the camera and peek round it like a shy animal.Done when: you have peeked three times.
Hold a staring contest with your own camera.Done when: you blink. The group is the judge.
Hold the nearest object up to the camera and give it a dramatic backstory.Done when: the group knows where it came from and what it dreams of.
Host a chat show with a pen or a sock as tonight's guest.Done when: the guest has answered two questions.
Introduce the object nearest your left hand as your co-host for one round.Done when: one round has passed and the co-host has made one comment.
Lean in to the camera as slowly as you can, without saying a word.Done when: ten seconds are up and one eye fills the screen.
Leave the frame on one side and come back from the other, out of breath.Done when: you have explained how far you went.
Let your shoulders and eyebrows perform a duet.Done when: the group has counted to 15.
Move in jerks like a lagging video.Done when: the group has counted to 20.
Mute yourself and give a passionate speech while the group guesses the topic.Done when: someone guesses it, or after 30 seconds.
Pass an invisible object out of the side of your frame for the next player to catch.Done when: the next player catches it, or you have thrown twice.
Put on a puppet show using only your bare hands in the frame.Done when: the two hands have argued and made up.
Put the group on hold and sing the hold music yourself.Done when: ten seconds are up and you have thanked everyone for holding.
Read tonight's results for a sport you invent on the spot.Done when: you have named the sport and read two results.
Rest your chin on the desk like a head on a table and chat normally for one round.Done when: one full round has passed.
Rise slowly into the frame from below as if you were in an elevator.Done when: you have arrived, said ding and stepped out.
Show the group an imaginary pet and let it climb onto your shoulder.Done when: the group knows its name and what kind of animal it is.
Sit so that only your eyes and forehead show until your next turn.Done when: your turn returns.
Tilt your head and carry on as if the whole room had tipped sideways.Done when: 15 seconds of sliding are over.
Turn sideways and walk down invisible stairs until you leave the frame.Done when: you have vanished, then popped back up.
Turn your camera off, change one thing about how you look, and come back.Done when: someone spots the change, or after three guesses.
Walk your fingers along the bottom of the frame like a tiny person who trips.Done when: the tiny person has got up and waved.
Wear something on your head that is not a hat until your next turn.Done when: your turn returns. Nothing heavy, nothing breakable.
Under 30 seconds 37
Announce the time as if it were the most exciting news in the world.Done when: the time has been announced.
Be a cuckoo clock striking three.Done when: the group has heard three cuckoos.
Be a rusty gate that has not been opened for a hundred years.Done when: the gate is fully open.
Be an office printer with a paper jam.Done when: the jam clears and one page comes out.
Catch an invisible fly in your hand, then let it go.Done when: the fly has been released and you have watched it leave.
Celebrate as if you had just scored the winning goal.Done when: five seconds of celebration are over.
Count to five with a different voice for each number.Done when: you reach five.
Do a victory lap of your chair.Done when: one lap is done with both arms raised.
Freeze as if a photo had just caught you at the worst possible moment.Done when: you have held it for five seconds.
Gasp as if the wheel had just said something shocking.Done when: one full dramatic gasp is over, hand on chest.
Introduce yourself as a secret agent, surname first.Done when: you have given your name and raised one eyebrow.
Jog on the spot like a cartoon character about to run, then zoom to your seat.Done when: you are sitting down again.
Laugh like a villain whose plan has just gone wrong.Done when: the cackle has turned into a nervous cough.
Laugh without making any sound.Done when: the group has counted to ten.
Lift a very heavy invisible weight above your head, and celebrate.Done when: the lift is complete.
Make your face as long as you can, then as wide as you can.Done when: both faces have been shown.
March on the spot and count to ten like a drill sergeant.Done when: you reach ten.
Melt into your seat like an ice cream on a hot day.Done when: you are a puddle.
Play an invisible trumpet fanfare for the next player.Done when: the fanfare ends with a flourish.
Point at the ceiling, say "look!" and count how many players look.Done when: you have announced the count.
Pretend to sneeze five times, each one bigger than the last.Done when: the fifth sneeze knocks you back a step.
Pretend you stepped on something sticky and get it off your shoe.Done when: it is off, and stuck to your hand instead.
Put on a finger ballet on your knee.Done when: the group has counted to ten and the dancers have bowed.
Review the last spin like a film critic: thumbs up, thumbs down, then a shrug.Done when: all three have been given, with feeling.
Rise onto your toes like a ballet dancer and thank your audience.Done when: you have said thank you twice and come back down.
Salute every player in the room, one by one.Done when: everyone has been saluted.
Say "the wheel has spoken" like a wizard.Done when: you have said it and struck the floor with an invisible staff.
Say your own name in the deepest voice you can, then the highest.Done when: both have been delivered.
Shake hands with yourself and say "pleased to meet you."Done when: the introductions are over.
Spell the word WHEEL with your whole body, one letter at a time.Done when: all five letters have been shown.
Strike three bodybuilder poses.Done when: each pose has been held for two seconds.
Take a bow as if a full stadium were cheering.Done when: you have bowed to the left, the right and the middle.
Turn around once and say "I meant to do that."Done when: you have said it with a straight face.
Unwrap an invisible gift, love it, then work out what it is.Done when: the group has guessed the gift, or you have put it down.
Walk three steps like a penguin, three like a giant and three like a mouse.Done when: all nine steps are taken.
Wave to an imaginary crowd like a royal on a balcony.Done when: ten seconds of waving are over.
Yawn so convincingly that someone else yawns.Done when: someone else yawns, or after three tries.
At home 38
Announce your own arrival at the door like a royal herald.Done when: you have given yourself at least three grand titles.
Apologize to a piece of furniture you have bumped into this week.Done when: the apology is accepted. You decide when.
Be a museum guard who suspects everyone in the room.Done when: 20 seconds are up and every player has had a hard stare.
Be a shop-window mannequin and change pose every time the group claps.Done when: the group has clapped five times.
Bounce on the spot as if the floor were a trampoline.Done when: the group has counted to ten.
Build a throne out of cushions and rule from it until your next turn.Done when: your turn comes round again. Royal waves are expected.
Cross the room as if the carpet were wet cement.Done when: you reach the far wall and pull your last foot free.
Cross the room like a celebrity hiding from photographers behind a cushion.Done when: you reach the other side unseen.
Dust the room with an imaginary feather duster, humming as you go.Done when: three surfaces are spotless.
Feel your way back to your seat as if the lights had gone out.Done when: you are sitting down again. Eyes stay open; only the acting is in the dark.
Give a cooking demonstration with invisible ingredients.Done when: the invisible dish has been shown to the group. Nobody eats anything.
Give a houseplant, or any object, a motivational speech.Done when: the speech ends with the words: you have got this.
Give the nearest cushion a name and introduce it to the group.Done when: the group knows its name, its age and its hobby.
Glide round the room like a robot vacuum, turning each time you reach furniture.Done when: you have docked back at your seat.
Hang an imaginary painting and keep adjusting it until it is straight.Done when: you step back, nod once and walk away.
Hide behind the curtains or the sofa, then make a grand entrance.Done when: you have entered, paused for applause and sat down.
Hold a one-person parade around the room.Done when: one lap is over, with marching, waving and a trumpet sound.
Hold the remote like a metal detector and find buried treasure under the rug.Done when: you have dug it up and shown the group what it is.
Knock on the inside of the door and act out both sides of the conversation.Done when: the visitor has been let in or politely sent away.
Lie down and make a snow angel on the carpet.Done when: you have made five sweeps and stood up to admire it.
Line up every cushion in the room in order of size, then salute the line.Done when: the salute is given. Put them back afterwards.
Make a crown from any scrap paper within reach and wear it for one round.Done when: one full round has passed. No scissors needed, just fold and tuck.
Model the nearest blanket three different ways.Done when: the group has seen a cape, a toga and a hood.
Open an invisible door in the middle of the room and react to what is behind it.Done when: the group has guessed what you saw.
Pack an invisible suitcase for a trip to the North Pole.Done when: five things have gone in and you have sat on the lid to shut it.
Put on a sock-puppet show from behind the sofa.Done when: the puppet has said hello, told one joke and said goodbye.
Read one sentence from any book in the room as a dramatic villain.Done when: the sentence ends and you have narrowed your eyes at the group.
Read the label of the nearest object as if it were a bedtime story.Done when: you reach the end and whisper good night.
Rewind: do the last ten seconds of whatever you just did, backwards.Done when: you are back where you started.
Ride your chair like a roller coaster for one full ride.Done when: you have climbed, dropped, turned and come to a stop. Chair legs stay on the floor.
Sit down on your chair in the most complicated way you can invent.Done when: you are seated and the group applauds. Feet stay on the floor.
Sit like the oldest portrait in a gallery until your next turn.Done when: your turn returns. You may blink.
Tuck yourself in on the floor and fall asleep in the middle of a sentence.Done when: you have snored twice and woken up confused.
Turn a blanket and two chairs into a den and spend one round inside.Done when: one full round has passed. Come out to spin.
Use a hairbrush or a remote as a microphone and interview the sofa.Done when: you have asked three questions and waited for each answer.
Walk one lap of the room as the world's grumpiest giant.Done when: the lap is over and you have grumbled at two things.
Walk to the door and back as if gravity had doubled.Done when: you are back in your seat, exhausted.
Wear a blanket as a cape and announce your superhero name.Done when: you have struck a pose and said your catchphrase.
With friends 38
Ask each player for a color, then describe a painting that uses them all.Done when: the painting has a title and the group can picture it.
Ask the group for a job, then act as if it is yours until your next turn.Done when: your turn returns.
Ask the group for a place, then review it as if you had just come back from a trip.Done when: you have rated the weather, the beds and the view.
Be a quiz-show host and ask each player one question.Done when: every player has answered. Made-up questions are fine.
Be a sat-nav: talk the next player from their seat to the wheel, turn by turn.Done when: they have arrived. Voice only, no touching.
Be the group's echo: repeat the last word anyone says, for one round.Done when: one full round has passed.
Be the group's weather map: point at each player and give them a forecast.Done when: every player has a forecast. Sunshine for all is allowed.
Dance in three styles called out by the group, ten seconds each.Done when: all three styles have been danced.
Get the whole group to send a stadium wave round the circle twice.Done when: the wave has made two laps.
Give every player a job on a pirate ship.Done when: nobody has been left out. Keep them kind.
Give the group a pep talk as if they were about to play in a cup final.Done when: the group cheers.
Give the player on your right a standing ovation that lasts ten seconds.Done when: ten seconds are up. Cheering is encouraged.
Hand each player an invisible trophy and say what it is for.Done when: every player has one. Kind awards only.
Have a staring contest with the player opposite you.Done when: somebody blinks. One contest only.
Hold a press conference: every player asks you one silly question.Done when: each player has had an answer.
Interview the player on your left as if they had just landed on the moon.Done when: three questions have been asked and answered.
Introduce each player the way a game show announces its contestants.Done when: every player has been introduced, kindly.
Invent a no-touch handshake made of air moves and teach it to the group.Done when: everyone has done it once from their seat.
Let each player give you one dance move, then perform them all in order.Done when: the full routine has been danced once.
Let the group choose a nursery rhyme, then perform it as a very serious poem.Done when: you finish the rhyme. Laughing means starting the last line again.
Let the group choose your voice for one round: opera singer, tiny mouse or giant.Done when: one full round has passed.
Let the group name an object in the room, then defend it in court as your client.Done when: you have made your closing argument. Thirty seconds at most.
Let the group pick a harmless word, then slip it into conversation three times.Done when: you have used it three times, or your turn comes back.
Let the group pick a letter, then avoid words that start with it for one round.Done when: one round has passed. The group counts your slips.
Let the group pose you like a statue using spoken instructions only.Done when: the group says perfect and you hold it for five seconds. No touching.
Let the group vote on which animal you are most like, then be it for 15 seconds.Done when: 15 seconds are up.
Make up a team chant for this group and teach it to everyone.Done when: the whole group has chanted it once together.
Pick a player and hold a conversation using only animal noises.Done when: 20 seconds are up or one of you laughs.
Pick a player to be your voice: they speak, and you move your mouth to match.Done when: they have made you say three sentences. Keep it kind.
Pick a player: each of you tries to make the other laugh without words.Done when: somebody laughs. No touching, faces only.
Pick a volunteer and hold a 20-second conversation as two penguins.Done when: 20 seconds are up. No volunteer? Play both penguins.
Predict each player's future in one happy sentence, fortune-teller style.Done when: every player has a fortune. Good news only.
Read the group's minds: say what each player is thinking, wrong on purpose.Done when: every mind has been read. Keep it kind.
Say "pass the salt" in five different moods called out by the group.Done when: five moods have been delivered.
Sit exactly the way the player on your right is sitting until your next turn.Done when: your turn returns. They may move as often as they like.
Start a slow clap and keep it going until everybody has joined in.Done when: the whole room is clapping.
Tell a story while the group shouts "and then?" after every sentence.Done when: you have answered five shouts.
Tell a thirty-second bedtime story that stars every player.Done when: everyone has appeared in it, kindly.
How this list was compiled: 150 dares in four groups, each with a finish line, written for this site on 2026-09-18. Every dare follows this site's dare safety rule: nothing involving strangers, leaving the house, heights, traffic, water, fire, eating or drinking anything, physical contact, filming or posting another person, or contacting anyone by phone or online. A twelve year old could do each one alone in a living room. Video-call dares assume the call is already running and show only the player and their own things. The list was compared by script on 2026-09-18 with the dare lists on another site we publish: no dare here repeats one of theirs word for word, and lines that came close were rewritten. No dare is shared with the truth or dare wheel or the challenge wheel on this site. Nothing here changes over time, so there is no outside source to check. Spotted a mistake? Tell us through the contact page. Licence: own work