PPR Calculator Fantasy Football, Half PPR and Standard

Type a stat line and the points add themselves up in PPR, half PPR and standard, for up to 12 players side by side.

PPR (1 point per catch): a column for each player. Totals fill in as scores are typed.
Box
Passing yards× 0.041 point per 25 yards
Passing touchdowns× 44 points each
Interceptions thrown× −2Minus 2 each
Rushing yards× 0.11 point per 10 yards
Rushing touchdowns× 66 points each
Receptions (PPR, x 1)1 point per catch
Receiving yards× 0.11 point per 10 yards
Receiving touchdowns× 66 points each
Two-point conversions× 22 points each
Fumbles lost× −2Minus 2 each
Fumble recovery and return TDs× 66 points each
Total (PPR)Fantasy points
Same stats in Half PPR0.5 per catch
Same stats in StandardNothing per catch

Scoring key

PPR means points per reception 1 / 0.5 / 0
PPR pays 1 point a catch, half PPR pays 0.5 and standard pays nothing. Every other line is identical on the three sheets, so the gap between two formats is always the catches times the difference.
Every yard counts, in both directions 2 decimals
Yards score as fractions, 0.04 a passing yard and 0.1 a rushing or receiving yard, and totals are kept to two decimals. Type a minus sign for a player who finished below zero.
Leagues that take 1 for an interception +1 each
One large host's default is minus 1, not minus 2. In such a league add 1 back to the total for each interception thrown.
Six-point passing touchdowns +2 each
A common house rule pays the passer 6, the same as every other touchdown. Add 2 to the quarterback's total for each passing score.
Tight-end premium +0.5 a catch
Some leagues pay tight ends extra for each catch, often half a point. Multiply the bonus by the catches and add it to the tight end's total.

How each row scores

Passing yards
1 point per 25 yards
Passing touchdowns
4 points each
Interceptions thrown and 1 more
Minus 2 each
Rushing yards and 1 more
1 point per 10 yards
Rushing touchdowns and 2 more
6 points each
Receptions (PPR, x 1)
1 point per catch
Two-point conversions
2 points each
Total (PPR)
Fantasy points
Same stats in Half PPR
0.5 per catch
Same stats in Standard
Nothing per catch

Type a score and the totals fill in.

Names and stats stay in this browser until you press Clear the stats.

PPR Calculator Fantasy Football, Half PPR and Standard: how it works

Type a player's stat line and this PPR calculator for fantasy football adds up the points as you go: 0.04 a passing yard, 0.1 a rushing or receiving yard, 6 for a touchdown, 1 for every catch. The rows under the total show the same line in half PPR and standard. Up to 12 players fit side by side, and kickers and team defenses have a sheet of their own.

Type the stats, read the total

The page opens on the PPR sheet with two player columns. Name each column if you like, then work down it. Every label shows its value (× 0.04, × 6, × -2), and the small = number under a box is the running total down to that line, so you can see what each stat added. Add a player goes up to 12 columns. The sheet menu above the grid switches to Half PPR, Standard or Kickers and team defense, and each sheet keeps its own numbers.

What one catch is worth in each format

Only the receptions line changes between the three formats. A receiver with 6 catches for 87 yards and a touchdown gets 8.7 for the yards and 6 for the score everywhere. Standard stops there at 14.7, half PPR adds 3 for 17.7, and PPR adds 6 for 20.7. There is no need to type the line three times: the two rows under the total show the same stats in the other two formats. The gap is always catches times the difference, so PPR lifts slot receivers and pass-catching backs and barely moves a deep threat.

Quarterbacks: three passing lines and two rushing lines

A quarterback uses the first five rows. 287 passing yards is 11.48 points, since fractions count. Two touchdown passes add 8, an interception takes 2, and three kneel-downs for minus 3 yards take 0.3: 17.18 in any format, since a passer rarely has a catch. Rushing is where quarterbacks separate. A rushing touchdown pays 6 against 4 for a passing one, and 50 yards on the ground match 125 through the air.

Tips

  • Type a minus sign for negative yards. Kneel-downs count as rushes for a loss, so a winning quarterback often ends on minus 2 or minus 3 rushing yards.
  • Season totals work too. The yard boxes take four digits, so a full year of stats gives a full-year score in all three formats.
  • A touchdown pass scores twice on a roster that holds both players: 4 for the thrower, then 6 plus the yards and the catch for the receiver.
  • Settling a stat correction? Change the one box, read the new total, then press Print these totals for a paper record with names on it.
  • On the kicker and defense sheet, type the points a defense gave up and the tier is looked up: 17 allowed is 1 point, 21 allowed is 0.

Questions and answers

How are PPR fantasy points calculated?

Multiply each stat by its value and add the results. Passing yards are 0.04 each, rushing and receiving yards 0.1, passing touchdowns 4, all other touchdowns 6, two-point conversions 2, interceptions and lost fumbles minus 2, and every reception 1. A back with 64 rushing yards, 4 catches for 31 yards and a rushing touchdown scores 6.4 + 4 + 3.1 + 6, which is 19.5.

Is this also a QB fantasy points calculator?

Yes, on the same sheet. Fill in passing yards, passing touchdowns, interceptions and the two rushing lines, and leave the receiving boxes empty. Check two league settings first: some leagues pay 6 for a passing touchdown, and one large host takes 1 point, not 2, for an interception. The scoring key says what to add.

Do these values match my league?

They match the standard tables most leagues start from, checked on the date shown against an encyclopedia article and two large hosts' scoring help pages. Those sources disagree on interceptions, field goals from 40 to 49 and from 60 yards, missed kicks, blocked kicks and the points-allowed tiers. The scoring key under each sheet lists each one with the amount to add or take away.

Does it look up player stats or project scores?

No. Nothing is looked up, so there are no player names, projections or start-or-sit opinions here. A trade tool guesses future value, while this fantasy calculator points only at what already happened. Some people look for it as a fantasy points generator, but nothing is generated: the same stat line always gives the same total.

Can a fantasy football score calculator total my whole lineup?

Each column totals one player. Add a column for every starter, up to 12, and the totals sit side by side in the Total row, ready to add up. Kickers and team defenses have a sheet of their own, with field goals at 3, 4 or 5 by distance and a points-allowed tier that runs from 10 for a shutout down to minus 4.

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All 44 scoring lines

Offense lines, the same on all three reception sheets 10

  • Fumble recovery and return TDs 6 points when an offensive player scores any other way: falling on a teammate's fumble in the end zone, or taking a kick or punt back where the league credits return scores to the player.
  • Fumbles lost Minus 2 each, and only when the other team recovers. A fumble the offense falls on costs nothing under the default tables.
  • Interceptions thrown Minus 2 each on this sheet. One of the two hosts checked takes only 1 by default, so look at your league page and use the key line to put a point back where that applies.
  • Passing touchdowns 4 points each under every default checked. The thrower gets 4 and the catcher gets 6 on the receiving line, so one play is worth 10 across a roster that holds both.
  • Passing yards 1 point for every 25 yards, which is 0.04 a yard, and fractions count: 287 yards is 11.48 points. A quarterback who finishes below zero loses points, so the box takes a minus sign.
  • Receiving touchdowns 6 points each. In PPR the catch itself adds 1 more, so a 1-yard touchdown catch is worth 7.1.
  • Receiving yards 1 point for every 10 yards, 0.1 a yard, with fractions: 87 yards is 8.7 points. Negative totals count against the player.
  • Rushing touchdowns 6 points each, for any position. A quarterback sneak is worth half as much again as a passing score.
  • Rushing yards 1 point for every 10 yards, 0.1 a yard. Kneel-downs count as rushes for a loss, which is why a quarterback's rushing box often holds a small negative number.
  • Two-point conversions 2 points to the player who runs or catches it in. Where the league also credits the passer, a converted pass is typed in both players' columns.

Reception lines, the one value that changes 3

  • Receptions (Half PPR, x 0.5) Half a point for every catch. It is the default at one of the two hosts checked, and the usual compromise in a league that cannot agree.
  • Receptions (PPR, x 1) 1 point for every catch, however short. A screen pass caught for a loss of 2 still nets 0.8 points: 1 for the catch, minus 0.2 for the yards.
  • Receptions (Standard, x 0) Catches score nothing by themselves in standard scoring. The box stays on the sheet because the two rows under the total use it to show the same stat line in half PPR and PPR.

Kicker lines 4

  • Extra points made 1 point for each kick through after a touchdown.
  • Field goals from 40 to 49 yards 4 points each at both hosts checked. The plain table in the encyclopedia article pays 3 for every kick under 50, so a league on that table types these in the box above.
  • Field goals of 50 yards or more 5 points each. One host pays 6 from 60 yards out, which is a single point to add by hand on the rare day it happens.
  • Field goals under 40 yards 3 points each under every default checked.

Team defense and special teams lines 7

  • Blocked kicks 2 points for a blocked punt, field goal or extra point at both hosts checked. Leave the box empty if your league does not score blocks.
  • Defense and return touchdowns 6 points for an interception, fumble, kickoff, punt or blocked-kick return taken all the way back.
  • Fumbles recovered 2 points each time the defense or a special teams unit comes up with the ball. A forced fumble the offense keeps scores nothing.
  • Interceptions made 2 points for each pass the defense picks off. A return for a score also goes on the touchdown line.
  • Points allowed Type the points the defense gave up and the sheet looks up the tier: a shutout is 10, 1 to 6 is 7, 7 to 13 is 4, 14 to 20 is 1, 21 to 27 is 0, 28 to 34 is minus 1, and 35 or more is minus 4. Leave it empty in a kicker's column.
  • Sacks 1 point each for the team defense. Half sacks shared by two defenders still add up to whole sacks for the team.
  • Safeties 2 points each, the same as the real scoreboard gives.

Totals the sheet works out 10

  • Half PPR, worked out on the Standard sheet Printed on that sheet as Same stats in Half PPR: the standard total plus half a point for every catch typed in the receptions box.
  • PPR, worked out on the Standard sheet Printed on that sheet as Same stats in PPR: the standard total plus a full point for every catch, which is why the receptions box is worth filling in even where it scores nothing.
  • Same stats in Half PPR On the PPR sheet: the PPR total less half a point for every catch, so one typed stat line shows its half PPR score without being typed again.
  • Same stats in PPR On the Half PPR sheet: the half PPR total plus another half point for every catch.
  • Same stats in Standard On the PPR sheet: the PPR total less a full point for every catch.
  • Standard, worked out on the Half PPR sheet Printed on that sheet as Same stats in Standard: the half PPR total less half a point for every catch.
  • Total (Half PPR) The same sum with half a point for every catch. It always lands exactly halfway between the standard and PPR totals.
  • Total (kicker or defense) Every filled line in the column times its value, plus the points-allowed tier. A kicker uses the top four lines and a defense uses the rest.
  • Total (PPR) Every line above times its value, added up for each player, with 1 point for every catch.
  • Total (Standard) The same sum with nothing for a catch: yards, touchdowns, conversions and turnovers only.

Scoring key: where hosts and house rules differ 10

  • A flatter points-allowed table One large host runs 5 for a shutout, 4 for 1 to 6, 3 for 7 to 13, 1 for 14 to 17, 0 for 18 to 27, minus 1 for 28 to 34, minus 3 for 35 to 45 and minus 5 from 46. In such a league skip the box and add the tier by hand.
  • Every yard counts, in both directions Yards score as fractions, 0.04 a passing yard and 0.1 a rushing or receiving yard, and totals are kept to two decimals. Type a minus sign for a player who finished below zero.
  • Kicks from 40 to 49 yards Both hosts checked pay 4 by default. If your league pays 3 for every field goal under 50 yards, type these kicks in the under-40 box and leave this one empty.
  • Kicks of 60 yards or more One large host pays 6, not 5. Add 1 by hand for each.
  • Leagues that do not score blocks Both hosts checked pay 2 for a blocked punt, field goal or extra point, but shorter default tables leave blocks out. Leave the box empty if yours does.
  • Leagues that take 1 for an interception One large host's default is minus 1, not minus 2. In such a league add 1 back to the total for each interception thrown.
  • Missed field goals One large host takes 1 point for every miss by default and the other takes nothing. Subtract them by hand if your league counts them.
  • PPR means points per reception PPR pays 1 point a catch, half PPR pays 0.5 and standard pays nothing. Every other line is identical on the three sheets, so the gap between two formats is always the catches times the difference.
  • Six-point passing touchdowns A common house rule pays the passer 6, the same as every other touchdown. Add 2 to the quarterback's total for each passing score.
  • Tight-end premium Some leagues pay tight ends extra for each catch, often half a point. Multiply the bonus by the catches and add it to the tight end's total.

How this list was compiled: Scoring values written out by the editors from the standard scoring tables in Wikipedia, Fantasy football (gridiron), https://en.wikipedia.org/wiki/Fantasy_football_(gridiron), and cross-checked line by line against the default scoring help pages of two large fantasy hosts: https://support.espn.com/hc/en-us/articles/360003914032-Scoring-Formats and https://help.yahoo.com/kb/fantasy-football/default-league-settings-fantasy-football-sln6489.html. All three checked 2026-09-19. Where the defaults disagree, the sheet uses the value most of them share and the scoring key says what the others do. The wording and layout are our own. Licence: own work