Random Football Score Generator

One press gives a full-time soccer score, an American football final and a basketball final, all drawn for fun from scores the rules allow.

Soccer: Home 50 Away. American football: Home 207 Away. Basketball: Home 7174 Away.

  • Soccer home5
  • Soccer away0
  • Football home20
  • Football away7
  • Basketball home71
  • Basketball away74
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Every scoreboard you make is kept here, newest first, up to the last 20. The list stays in this browser.

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    Random Football Score Generator: how it works

    This random football score generator covers both games that answer to the name. One press gives a soccer result from 0–0 to 5–5, an American football final built from totals the scoring rules allow, and a basketball final as a bonus. It is for fun: every possible score is equally likely here, which is not how real games go. Lock a side, reroll the other, or print 30 boards.

    Read the board, then lock a side

    The main button rerolls all six numbers at once. Under the board each number has its own row: the padlock keeps that number while the rest change, and the arrows change only that one. To get a home win by a set margin, lock the home total and reroll the away side until it fits. The board reads home side first, the soccer convention. American listings usually name the visiting team first, so swap the two for a gridiron score.

    Why every score here is a legal one

    In soccer any pair of whole numbers can stand, and a league match may end level, so all 36 scorelines from 0–0 to 5–5 are real possibilities. American football is stricter. Points come as a safety (2), a field goal (3) or a touchdown (6), with 1 or 2 more on the try after a touchdown. Those values add up to every total except 1, so the football list runs 0, 2, 3, 4 and on to 50. The full list under the tool shows one way to build each total. Basketball counts in ones, twos and threes, so every total from 70 to 130 is reachable.

    A flat draw, and why it stays flat

    Every number in a list has the same chance, so a 5–5 draw comes up as often as 1–0. We found no citable count of how often each score happens, and weights made up to look realistic would be invented statistics. So the draw is flat, and the page says so. This random score generator says nothing about a real fixture: it knows nothing about teams, form or history.

    Tips

    • Running a pretend league? Print 30 scoreboards and give one line to each fixture in your round robin schedule.
    • Testing a league table spreadsheet: flat draws reach awkward cases such as 0–0, 5–5 and a 2–0 gridiron final far sooner than realistic data would.
    • If the two basketball totals match, which happens about once in 61 boards, lock one side and reroll the other. Basketball plays overtime until somebody leads.
    • When a soccer cup tie comes out level, keep it as the full-time score and let the yes or no wheel decide who goes through on penalties.
    • For a maths warm-up, ask the class to find a second route to each American football total, different from the one in the list below.

    Questions and answers

    Are the scores realistic?

    They are legal, which is not the same thing. A 5–0 soccer result appears as often as 1–1, and a 50–2 football final as often as 27–24. Real seasons cluster around a few common scores. Use the board for invented leagues, fiction and test data, not as a guide to any real match.

    Why can an American football team never finish on 1 point?

    The only score worth a single point on its own is a one-point safety, and it can only happen during the try that follows a touchdown. A team stuck on 1 would need its opponent to have scored that touchdown first, so 1 never fits beside a 0, a 2 or a 3. No NFL team has scored one since at least 1940. Because the two sides here are drawn separately, 1 is left off the list.

    Which of these sports can end level?

    Soccer league matches can, and knockout matches go to extra time and then kicks from the penalty mark. Shoot-out kicks are not added to the final score, so a cup tie drawn 1–1 stays 1–1 in the record. An NFL regular-season game still tied after one 10-minute overtime ends as a tie, while playoff and college games play on until there is a winner. Basketball never ends level.

    Why does the random soccer score generator stop at 5 goals a side?

    The cap is our choice. Nothing in the Laws of the Game limits goals. With a flat draw, a higher cap would make freak results the norm: even with a cap of 5, about three boards in ten already show a side on five goals. The 50-point football ceiling is our choice too.

    How do I get a random soccer score for a whole matchday?

    Press Print 30 scoreboards. The sheet is a numbered list, freshly drawn each time, so ten fixtures take lines 1 to 10. Locked numbers stay locked. On screen, History keeps the last 20 boards in this browser, newest first, and Share makes a link to the exact board on screen.

    More like this

    Random tool Browse More Sports

    Soccer home: all 6 goal counts

    0–9 6

    • 0 No goals. The other side keeps a clean sheet.
    • 1 One goal. Next to a 0 it is the narrowest win there is.
    • 2 Two goals. A brace, if one player scores both.
    • 3 Three goals. A hat-trick, if one player scores all three.
    • 4 Four goals. Drawn twice, it makes a 4–4, an eight-goal draw.
    • 5 Five goals, the most this generator gives one side.

    How this list was compiled: The whole numbers 0 to 5, chosen by Wheel of Teams as the goals one side can be given. Both sides draw from this list, which makes 36 full-time scores from 0–0 to 5–5, and all 36 are legal results: a league match may end in a draw. Rules checked on 2026-09-18 against https://en.wikipedia.org/wiki/Association_football (the team with more goals wins, level scores are a draw, shoot-out kicks are not part of the final score). The cap of 5 is our own choice; nothing in the Laws of the Game limits goals. Licence: own work

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    Football home: all 50 team totals

    0–9 50

    • 0 A shutout: no points at all.
    • 10 One way there: a converted touchdown and a field goal.
    • 11 One way there: a field goal and a touchdown with a two-point try.
    • 12 One way there: four field goals.
    • 13 One way there: a converted touchdown and two field goals.
    • 14 One way there: two converted touchdowns.
    • 15 One way there: a converted touchdown and a touchdown with a two-point try.
    • 16 One way there: a converted touchdown and three field goals.
    • 17 One way there: two converted touchdowns and a field goal.
    • 18 One way there: a converted touchdown, a field goal and a touchdown with a two-point try.
    • 19 One way there: a converted touchdown and four field goals.
    • 2 One way there: a safety.
    • 20 One way there: two converted touchdowns and two field goals.
    • 21 One way there: three converted touchdowns.
    • 22 One way there: two converted touchdowns and a touchdown with a two-point try.
    • 23 One way there: two converted touchdowns and three field goals.
    • 24 One way there: three converted touchdowns and a field goal.
    • 25 One way there: two converted touchdowns, a field goal and a touchdown with a two-point try.
    • 26 One way there: two converted touchdowns and four field goals.
    • 27 One way there: three converted touchdowns and two field goals.
    • 28 One way there: four converted touchdowns.
    • 29 One way there: three converted touchdowns and a touchdown with a two-point try.
    • 3 One way there: a field goal.
    • 30 One way there: three converted touchdowns and three field goals.
    • 31 One way there: four converted touchdowns and a field goal.
    • 32 One way there: three converted touchdowns, a field goal and a touchdown with a two-point try.
    • 33 One way there: three converted touchdowns and four field goals.
    • 34 One way there: four converted touchdowns and two field goals.
    • 35 One way there: five converted touchdowns.
    • 36 One way there: four converted touchdowns and a touchdown with a two-point try.
    • 37 One way there: four converted touchdowns and three field goals.
    • 38 One way there: five converted touchdowns and a field goal.
    • 39 One way there: four converted touchdowns, a field goal and a touchdown with a two-point try.
    • 4 One way there: two safeties.
    • 40 One way there: four converted touchdowns and four field goals.
    • 41 One way there: five converted touchdowns and two field goals.
    • 42 One way there: six converted touchdowns.
    • 43 One way there: five converted touchdowns and a touchdown with a two-point try.
    • 44 One way there: five converted touchdowns and three field goals.
    • 45 One way there: six converted touchdowns and a field goal.
    • 46 One way there: five converted touchdowns, a field goal and a touchdown with a two-point try.
    • 47 One way there: five converted touchdowns and four field goals.
    • 48 One way there: six converted touchdowns and two field goals.
    • 49 One way there: seven converted touchdowns.
    • 5 One way there: a field goal and a safety.
    • 50 One way there: six converted touchdowns and a touchdown with a two-point try.
    • 6 One way there: two field goals.
    • 7 One way there: a converted touchdown.
    • 8 One way there: a touchdown with a two-point try.
    • 9 One way there: three field goals.

    How this list was compiled: Every whole number from 0 to 50 except 1, worked out by Wheel of Teams from the scoring values of American football: touchdown 6, extra point 1, two-point conversion 2, field goal 3, safety 2. Values checked on 2026-09-18 against https://en.wikipedia.org/wiki/American_football_rules (Scoring section). A total of 1 is left out because a team can only reach it through a one-point safety on a try, which the same article says has never happened in professional play and which only fits beside an opponent total of 6 or 8 or more, so it cannot be drawn independently (also checked 2026-09-18 at https://en.wikipedia.org/wiki/Safety_(gridiron_football_score)). The detail line gives one legal route to the total, picked by script to use few scoring plays and to favour the two commonest ones: the converted touchdown (touchdown plus extra point, 7) and the field goal (3). An unconverted touchdown is 6 and a touchdown with a two-point try is 8. Most totals can be reached in other ways too. The cap of 50 is our own choice to keep the list short; higher totals are legal too. Licence: own work

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    Basketball home: all 61 team totals

    0–9 61

    • 100
    • 101
    • 102
    • 103
    • 104
    • 105
    • 106
    • 107
    • 108
    • 109
    • 110
    • 111
    • 112
    • 113
    • 114
    • 115
    • 116
    • 117
    • 118
    • 119
    • 120
    • 121
    • 122
    • 123
    • 124
    • 125
    • 126
    • 127
    • 128
    • 129
    • 130
    • 70
    • 71
    • 72
    • 73
    • 74
    • 75
    • 76
    • 77
    • 78
    • 79
    • 80
    • 81
    • 82
    • 83
    • 84
    • 85
    • 86
    • 87
    • 88
    • 89
    • 90
    • 91
    • 92
    • 93
    • 94
    • 95
    • 96
    • 97
    • 98
    • 99

    How this list was compiled: Every whole number from 70 to 130, chosen by Wheel of Teams as a range for a full-length game. Any total is reachable in basketball because a free throw is worth 1 point, a field goal 2 and a shot from behind the arc 3; checked on 2026-09-18 against https://en.wikipedia.org/wiki/Basketball, which also states that a game level at the end of regulation goes to five-minute overtime periods until the score is no longer tied. The range is our own choice, not a record of real results. Licence: own work