Spin the Wheel Skin Color: Art Palette for Characters
Spin 1 · number 1
Very light cool
Depth 1 of 6, cool, pink-leaning. Base #F5DDD6, shadow #D09183, highlight #F8E6DE. Blush shows fast on this base: a soft rose on cheeks, nose and ears is plenty.
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Every spin uses the whole wheel.
44 tones on the wheel.
Numbers on the wheel
Very light cool
Very light neutral
Very light olive
Very light warm
Light cool
Light neutral
Light olive
Light warm
Medium cool
Medium neutral
Medium olive
Medium warm
Tan cool
Tan neutral
Tan olive
Tan warm
Deep cool
Deep neutral
Deep olive
Deep warm
Very deep cool
Very deep neutral
Very deep olive
Very deep warm
Sky blue
Midnight blue
Teal
Seafoam green
Moss green
Forest green
Lilac
Violet
Rose pink
Crimson
Sun yellow
Ash gray
Slate gray
Charcoal
Ghost white
Obsidian black
Gold metal
Silver metal
Copper metal
Bronze metal
Results
1.Very light cool
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Tip: the space bar and the Enter key spin the wheel, and so does a tap on the wheel itself. Press again to skip to the result.
Spin the Wheel Skin Color: Art Palette for Characters: how it works
This spin the wheel skin color page is an art palette for drawn characters: 24 natural tones, six depths by four undertones, plus 20 fantasy tones from Teal to Gold metal. Press Spin the wheel for a base hex code with a matching shadow and highlight. It describes no real person.
A grid of six depths and four undertones
This skin color wheel spinner lays its natural tones out as a grid: six depths, Very light to Very deep, each in a cool, neutral, olive and warm undertone. Undertone is the lean underneath the base: pink for cool, golden for warm, a grayed green-yellow for olive. The chips cut the grid either way, so Deep leaves four segments and Olive undertone leaves six. Natural tones keeps the 20 fantasy colors off the wheel.
From three hex codes to a painted face
Fill the flats with the base hex. The shadow is the base under a Multiply layer filled with #D9A79C, and the highlight is the base under a Screen layer filled with #4D4030, so any paint program repeats them exactly. Portrait painters run the forehead more golden, the band across ears, cheeks and nose redder, and the jaw cooler and grayer. Palms and soles are paler than the rest, most visibly on deep tones.
Tips
For a line-up, spin once per character in Elimination, so no two share a tone, then check the row in grayscale: values should differ, not only hues.
Spin the wheel: skin tone first, hair color second. A cool base beside warm hair gives the face contrast; matching leans look calmer.
For an alien, a ghost or a golem, pick Fantasy tones. The four metals need hard contrast: a dark reflection right beside a near-white glint.
Questions and answers
How many tones are there, and what are they?
The wheel of skin color holds 44 art palette tones. 24 are natural: six depths (Very light, Light, Medium, Tan, Deep, Very deep) in four undertones. 20 are fantasy: blues, greens, purples, grays, Ghost white, Obsidian black and four metals. The list under the wheel prints three hex codes for each.
Why six depths in this order?
The six steps run light to deep in the same order as the six types of the Fitzpatrick scale, the 1975 dermatology scale behind the five emoji skin tone modifiers. Only the ordering is borrowed. The swatches are paint colors picked by eye, not measurements.
Does a result describe real people?
No. It is a drawing tool for made-up characters. Tone names use depth and undertone words only, never places, peoples or foods, and every tone has the same chance. For a portrait of a real person, work from a photo reference in even light.
Very light coolDepth 1 of 6, cool, pink-leaning. Base #F5DDD6, shadow #D09183, highlight #F8E6DE. Blush shows fast on this base: a soft rose on cheeks, nose and ears is plenty.
Very light neutralDepth 1 of 6, neutral. Base #F4DED2, shadow #D09180, highlight #F7E6DA. It takes on the color of the light, so choose the lighting before you choose the blush.
Very light oliveDepth 1 of 6, olive, gray-green leaning. Base #EBE1CB, shadow #C8937C, highlight #F1E9D5. Keep blush muted, a dusty rose, or it looks pasted on top.
Very light warmDepth 1 of 6, warm, golden-leaning. Base #F7E0C9, shadow #D2937B, highlight #F9E8D3. Blush reads coral here, not pink, and freckles sit naturally in a light warm brown.
Light 4
Light coolDepth 2 of 6, cool, pink-leaning. Base #EAC4B8, shadow #C78071, highlight #F0D3C5. Shadows can lean mauve under the jaw and around the eyes.
Light neutralDepth 2 of 6, neutral. Base #E9C8B4, shadow #C6836E, highlight #F0D6C2. A steady base for a line-up, because warm and cool neighbors both sit well beside it.
Light oliveDepth 2 of 6, olive, gray-green leaning. Base #DCCCAD, shadow #BB866A, highlight #E7D9BC. The gray-green lean is slight. If it starts to look yellow, lower the saturation, not the lightness.
Light warmDepth 2 of 6, warm, golden-leaning. Base #EDCCAB, shadow #CA8669, highlight #F2D9BB. Evening light pushes it toward gold, so cool the shadow side to keep the form readable.
Medium 4
Medium coolDepth 3 of 6, cool, pink-leaning. Base #D6A694, shadow #B66D5B, highlight #E2BCA8. Lips only a little redder than the base look natural at this depth.
Medium neutralDepth 3 of 6, neutral. Base #D6AB8F, shadow #B67057, highlight #E2C0A4. The middle of the palette, and a useful anchor when you grade a whole cast around one tone.
Medium oliveDepth 3 of 6, olive, gray-green leaning. Base #C6B086, shadow #A87352, highlight #D7C49D. Low saturation is the point. If it drifts toward orange, gray it back down.
Medium warmDepth 3 of 6, warm, golden-leaning. Base #DAAD81, shadow #BA714F, highlight #E5C299. Lamp light turns it amber. A cooler, grayer shadow keeps the face from going flat.
Tan 4
Tan coolDepth 4 of 6, cool, pink-leaning. Base #BD7D65, shadow #A1523E, highlight #D19E82. Blush becomes a deeper rose at this depth, because pale pink turns chalky.
Tan neutralDepth 4 of 6, neutral. Base #BF845F, shadow #A3563A, highlight #D2A37D. Highlights can be a plain lighter brown. Save near-white for wet or glossy shine.
Tan oliveDepth 4 of 6, olive, gray-green leaning. Base #AE8E56, shadow #945D35, highlight #C6AA76. A green-gold lean. Ivory and gold costume details stand out well against it.
Tan warmDepth 4 of 6, warm, golden-leaning. Base #C7884D, shadow #A9592F, highlight #D8A66F. Made for sunlit scenes: push the highlight toward yellow and the shadow toward red-brown.
Deep 4
Deep coolDepth 5 of 6, cool, pink-leaning. Base #864D3C, shadow #723225, highlight #AB7A61. Blush and lips move to a deep red-violet. A light pink would sit on top like chalk.
Deep neutralDepth 5 of 6, neutral. Base #865237, shadow #723622, highlight #AB7D5D. Draw the palms and the soles of the feet clearly lighter than the rest of the figure.
Deep oliveDepth 5 of 6, olive, gray-green leaning. Base #755D38, shadow #643D22, highlight #9F865D. Muted and slightly green. Keep the shadows low in saturation so they stay brown, not red.
Deep warmDepth 5 of 6, warm, golden-leaning. Base #8C572C, shadow #77391B, highlight #AF8154. Highlights can carry strong color. An amber edge of light works well along the cheekbone.
Very deep 4
Very deep coolDepth 6 of 6, cool, pink-leaning. Base #4C2F29, shadow #411F19, highlight #826351. Open sky gives cool blue highlights on the forehead, nose and cheekbones.
Very deep neutralDepth 6 of 6, neutral. Base #4F3226, shadow #432117, highlight #84654F. Never shade with plain black. Go darker and more saturated, or the form goes flat.
Very deep oliveDepth 6 of 6, olive, gray-green leaning. Base #463825, shadow #3C2517, highlight #7E6A4E. A pale gold rim light separates the figure from a dark background.
Very deep warmDepth 6 of 6, warm, golden-leaning. Base #553620, shadow #482314, highlight #88684A. A red-brown glow. Light bounced up under the chin can be warm and clearly visible.
Fantasy tones 20
Ash grayBase #B8BCC2, shadow #7A7999, highlight #C8CDD4. A pale stone gray for ghosts, statues and undersea creatures. Tint the cheeks blue or lilac.
Bronze metalBase #8C6A3A, shadow #5D442E, highlight #A68F73. A darker, browner metal than gold: the classic living-statue finish.
CharcoalBase #2E3238, shadow #1E202C, highlight #5E6572. Near-black with a cool lean. Leave room below it for the darkest shadow.
Copper metalBase #B87333, shadow #7A4A28, highlight #C8966E. A red-brown metal. A few blue-green patches in the creases suggest age and weather.
CrimsonBase #B3202E, shadow #771524, highlight #C4576B. The standard fiend and fire-spirit red. Shade toward dark violet, never toward black.
Forest greenBase #2F6B3F, shadow #1F4532, highlight #5E9077. A deep green that reads as plant or reptile. Add lighter, yellower scales or markings.
Ghost whiteBase #F3F1EA, shadow #A19BB8, highlight #F6F4F0. Off-white, not paper white, so highlights still show. Its shadow is a lavender gray.
Gold metalBase #D4AF37, shadow #8D712B, highlight #DEC371. Metal reads through contrast: put a dark reflection right beside a near-white glint.
LilacBase #C4A6E0, shadow #826BB1, highlight #D1BCE9. Pale purple. Works for fae and dream characters, with blush in a stronger violet.
Midnight blueBase #2B3F73, shadow #1C295B, highlight #5B6E9C. Very dark, so pale highlights and a bright eye color have to carry the expression.
Moss greenBase #7A8F4B, shadow #515C3B, highlight #98AB7F. Yellow-green and earthy: the familiar goblin and forest-spirit base.
Obsidian blackBase #15161A, shadow #0E0E14, highlight #4A505C. Almost no room to go darker, so model the form with the highlight alone.
Rose pinkBase #F2A0B5, shadow #A0678F, highlight #F5B7CA. Reads as sweet and doll-like at full strength. Gray it slightly for an older character.
Seafoam greenBase #9FE0C5, shadow #69909B, highlight #B5E8D6. A pale blue-green that turns sickly if it drifts yellow. Lips in a deeper teal keep it consistent.
Silver metalBase #C0C4CC, shadow #7F7EA1, highlight #CED3DB. Polished silver mirrors its surroundings. Pick up sky blue above and ground color below.
Sky blueBase #8EC5E8, shadow #5E7FB7, highlight #A8D3EF. A calm, airy blue. Put violet, not pink, in the cheeks so the face still looks alive.
Slate grayBase #66707A, shadow #444860, highlight #8993A1. Mid gray with a blue lean. Suits rock folk, golems and storm spirits.
Sun yellowBase #F2CF4A, shadow #A0853A, highlight #F5DB7F. Bright and hard to shade: its shadow turns olive, which is correct, so trust it.
TealBase #2F9C95, shadow #1F6475, highlight #5EB4B4. Blue-green, the usual choice for sea folk and river spirits. Shade it toward deep blue.
VioletBase #6E49A8, shadow #492F84, highlight #8F76C1. Saturated purple. Pair it with white, silver or pale yellow hair for contrast.
How this list was compiled: An art palette written for this site, for drawn and painted characters. It describes no real person or group of people. The 24 natural tones are a grid of six depth steps (very light to very deep) by four undertones (cool, neutral, olive, warm); each base swatch was picked by the writer as a hue, saturation and lightness value and converted to a hex code. The light-to-deep order of the six steps was checked against the six types of the Fitzpatrick scale at https://en.wikipedia.org/wiki/Fitzpatrick_scale (checked 2026-09-18); nothing else is taken from that scale. The 20 fantasy tones carry names that cannot be read as a human tone (Ghost white and Obsidian black, not chalk white and jet black), with swatches picked by the writer. Shadow and highlight swatches follow a fixed rule that any paint program can repeat: shadow is the base under a Multiply layer filled with #D9A79C (natural tones) or #A9A4C9 (fantasy tones); highlight is the base under a Screen layer filled with #4D4030 (natural) or #3A3F4A (fantasy). The note that palms and soles are paler than other skin is from https://en.wikipedia.org/wiki/Human_skin_color (checked 2026-09-18). Drawing notes are the writer's own advice. Licence: own work