A golf league schedule is two problems: who plays whom each week, and who tees off when. This golf league schedule generator rotates opponents for 6 to 24 two-person teams, or 8 to 24 individual players in even numbers, deals the tee times so nobody is always last off, and alternates the nines. The example is 8 teams over 14 weeks.
8 two-person teams: 4 tee times, a 7 week cycle
Each match is one foursome, so eight teams need four tee times: 5:00 to 5:30 pm in the example. Over the seven week cycle every team meets the other seven once and draws each tee time once or twice. A cycle is always an odd number of weeks, so alternating front and back nine puts every rematch on the other nine.
Individual players, odd team counts and subs
Singles sheets put two matches in each foursome, so 16 players need only four tee times and draw each one three or four times a cycle. With 10, 14, 18 or 22 players the spare match goes off first as a twosome. An odd team count gives every team one week off per cycle. A sub plays the absent golfer's line.
Tips
Type the interval your course really books, then check the last tee time against sunset: nine holes takes about two hours.
Past eight groups, ask the pro shop about a shotgun start: every group begins at once on a different hole. Clear First tee time for a blank Hole column and write the starting holes in by hand.
A 16 week season on an 11 week cycle leaves five spare weeks. Keep them for rainouts and a position night: first against second, third against fourth.
Questions and answers
How are the tee times kept fair?
Over one cycle every team draws each tee time once or twice, and exactly twice when the team count is odd. A plain round robin list cannot promise that: one team can close the tee sheet most weeks. Every sheet below states its own figures.
Does it work out handicaps or points?
No. Scoring stays with your league. In match play the lower score wins the hole and a tied hole is halved, with handicap strokes taken as the difference from the lowest handicap in the match. In four-ball, also called better ball, the hole goes to the side whose member has the lowest score.
Can the whole league see changes online?
No. There are no accounts: names stay in your browser and travel inside the share link, so a rainout means a new sheet and a fresh link. For paper or a PDF, use your browser's print window. Live standings need hosted league software.
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10 two-person teams5 tee times a week, one match to a foursome. One cycle is 9 weeks and 45 matches, every team against each of the other 9 once. Each team gets every tee time 1 or 2 times a cycle, first and last included. Groups go every 10 minutes from 5:00 pm to 5:40 pm. Set for 18 weeks, two cycles, with every rematch on the other nine.
11 two-person teams, bye week5 tee times a week, one match to a foursome. One cycle is 11 weeks and 55 matches, every team against each of the other 10 once with one week off. Each team gets every tee time exactly 2 times a cycle, first and last included. Groups go every 10 minutes from 5:00 pm to 5:40 pm. Set for 11 weeks, one cycle; run it again and every rematch is on the other nine.
12 two-person teams6 tee times a week, one match to a foursome. One cycle is 11 weeks and 66 matches, every team against each of the other 11 once. Each team gets every tee time 1 or 2 times a cycle, first and last included. Groups go every 10 minutes from 5:00 pm to 5:50 pm. Set for 11 weeks, one cycle; run it again and every rematch is on the other nine.
13 two-person teams, bye week6 tee times a week, one match to a foursome. One cycle is 13 weeks and 78 matches, every team against each of the other 12 once with one week off. Each team gets every tee time exactly 2 times a cycle, first and last included. Groups go every 10 minutes from 5:00 pm to 5:50 pm. Set for 13 weeks, one cycle; run it again and every rematch is on the other nine.
14 two-person teams7 tee times a week, one match to a foursome. One cycle is 13 weeks and 91 matches, every team against each of the other 13 once. Each team gets every tee time 1 or 2 times a cycle, first and last included. Groups go every 10 minutes from 5:00 pm to 6:00 pm. Set for 13 weeks, one cycle; run it again and every rematch is on the other nine.
15 two-person teams, bye week7 tee times a week, one match to a foursome. One cycle is 15 weeks and 105 matches, every team against each of the other 14 once with one week off. Each team gets every tee time exactly 2 times a cycle, first and last included. Groups go every 10 minutes from 5:00 pm to 6:00 pm. Set for 15 weeks, one cycle; run it again and every rematch is on the other nine.
16 two-person teams8 tee times a week, one match to a foursome. One cycle is 15 weeks and 120 matches, every team against each of the other 15 once. Each team gets every tee time 1 or 2 times a cycle, first and last included. Groups go every 10 minutes from 5:00 pm to 6:10 pm. Set for 15 weeks, one cycle; run it again and every rematch is on the other nine.
17 two-person teams, bye week8 tee times a week, one match to a foursome. One cycle is 17 weeks and 136 matches, every team against each of the other 16 once with one week off. Each team gets every tee time exactly 2 times a cycle, first and last included. Groups go every 10 minutes from 5:00 pm to 6:10 pm. Set for 17 weeks, one cycle; run it again and every rematch is on the other nine.
18 two-person teams9 tee times a week, one match to a foursome. One cycle is 17 weeks and 153 matches, every team against each of the other 17 once. Each team gets every tee time 1 or 2 times a cycle, first and last included. Groups go every 10 minutes from 5:00 pm to 6:20 pm. Set for 17 weeks, one cycle; run it again and every rematch is on the other nine.
19 two-person teams, bye week9 tee times a week, one match to a foursome. One cycle is 19 weeks and 171 matches, every team against each of the other 18 once with one week off. Each team gets every tee time exactly 2 times a cycle, first and last included. Groups go every 10 minutes from 5:00 pm to 6:20 pm. Set for 19 weeks, one cycle; run it again and every rematch is on the other nine.
20 two-person teams10 tee times a week, one match to a foursome. One cycle is 19 weeks and 190 matches, every team against each of the other 19 once. Each team gets every tee time 1 or 2 times a cycle, first and last included. Groups go every 10 minutes from 5:00 pm to 6:30 pm. Set for 19 weeks, one cycle; run it again and every rematch is on the other nine.
21 two-person teams, bye week10 tee times a week, one match to a foursome. One cycle is 21 weeks and 210 matches, every team against each of the other 20 once with one week off. Each team gets every tee time exactly 2 times a cycle, first and last included. Groups go every 10 minutes from 5:00 pm to 6:30 pm. Set for 21 weeks, one cycle; run it again and every rematch is on the other nine.
22 two-person teams11 tee times a week, one match to a foursome. One cycle is 21 weeks and 231 matches, every team against each of the other 21 once. Each team gets every tee time 1 or 2 times a cycle, first and last included. Groups go every 10 minutes from 5:00 pm to 6:40 pm. Set for 21 weeks, one cycle; run it again and every rematch is on the other nine.
23 two-person teams, bye week11 tee times a week, one match to a foursome. One cycle is 23 weeks and 253 matches, every team against each of the other 22 once with one week off. Each team gets every tee time exactly 2 times a cycle, first and last included. Groups go every 10 minutes from 5:00 pm to 6:40 pm. Set for 23 weeks, one cycle; run it again and every rematch is on the other nine.
24 two-person teams12 tee times a week, one match to a foursome. One cycle is 23 weeks and 276 matches, every team against each of the other 23 once. Each team gets every tee time 1 or 2 times a cycle, first and last included. Groups go every 10 minutes from 5:00 pm to 6:50 pm. Set for 23 weeks, one cycle; run it again and every rematch is on the other nine.
6 two-person teams3 tee times a week, one match to a foursome. One cycle is 5 weeks and 15 matches, every team against each of the other 5 once. Each team gets every tee time 1 or 2 times a cycle, first and last included. Groups go every 10 minutes from 5:00 pm to 5:20 pm. Set for 15 weeks, three cycles, with every rematch on the other nine.
7 two-person teams, bye week3 tee times a week, one match to a foursome. One cycle is 7 weeks and 21 matches, every team against each of the other 6 once with one week off. Each team gets every tee time exactly 2 times a cycle, first and last included. Groups go every 10 minutes from 5:00 pm to 5:20 pm. Set for 14 weeks, two cycles, with every rematch on the other nine.
8 two-person teams4 tee times a week, one match to a foursome. One cycle is 7 weeks and 28 matches, every team against each of the other 7 once. Each team gets every tee time 1 or 2 times a cycle, first and last included. Groups go every 10 minutes from 5:00 pm to 5:30 pm. Set for 14 weeks, two cycles, with every rematch on the other nine.
9 two-person teams, bye week4 tee times a week, one match to a foursome. One cycle is 9 weeks and 36 matches, every team against each of the other 8 once with one week off. Each team gets every tee time exactly 2 times a cycle, first and last included. Groups go every 10 minutes from 5:00 pm to 5:30 pm. Set for 18 weeks, two cycles, with every rematch on the other nine.
Individual players (two singles matches per foursome) 9
10 players, singles matches5 matches a week: a twosome off first, then 2 foursomes of two matches. One cycle is 9 weeks and 45 matches, every player against each of the other 9 once. Each player is in the opening twosome 1 or 2 times a cycle and in every foursome slot 3 or 4 times. Groups go every 10 minutes from 5:00 pm to 5:20 pm. Set for 18 weeks, two cycles, with every rematch on the other nine.
12 players, singles matches6 matches a week in 3 foursomes, two matches to a tee time. One cycle is 11 weeks and 66 matches, every player against each of the other 11 once. Each player gets every tee time 3 or 4 times a cycle, first and last included. Groups go every 10 minutes from 5:00 pm to 5:20 pm. Set for 11 weeks, one cycle; run it again and every rematch is on the other nine.
14 players, singles matches7 matches a week: a twosome off first, then 3 foursomes of two matches. One cycle is 13 weeks and 91 matches, every player against each of the other 13 once. Each player is in the opening twosome 1 or 2 times a cycle and in every foursome slot 3 or 4 times. Groups go every 10 minutes from 5:00 pm to 5:30 pm. Set for 13 weeks, one cycle; run it again and every rematch is on the other nine.
16 players, singles matches8 matches a week in 4 foursomes, two matches to a tee time. One cycle is 15 weeks and 120 matches, every player against each of the other 15 once. Each player gets every tee time 3 or 4 times a cycle, first and last included. Groups go every 10 minutes from 5:00 pm to 5:30 pm. Set for 15 weeks, one cycle; run it again and every rematch is on the other nine.
18 players, singles matches9 matches a week: a twosome off first, then 4 foursomes of two matches. One cycle is 17 weeks and 153 matches, every player against each of the other 17 once. Each player is in the opening twosome 1 or 2 times a cycle and in every foursome slot 3 or 4 times. Groups go every 10 minutes from 5:00 pm to 5:40 pm. Set for 17 weeks, one cycle; run it again and every rematch is on the other nine.
20 players, singles matches10 matches a week in 5 foursomes, two matches to a tee time. One cycle is 19 weeks and 190 matches, every player against each of the other 19 once. Each player gets every tee time 3 or 4 times a cycle, first and last included. Groups go every 10 minutes from 5:00 pm to 5:40 pm. Set for 19 weeks, one cycle; run it again and every rematch is on the other nine.
22 players, singles matches11 matches a week: a twosome off first, then 5 foursomes of two matches. One cycle is 21 weeks and 231 matches, every player against each of the other 21 once. Each player is in the opening twosome 1 or 2 times a cycle and in every foursome slot 3 or 4 times. Groups go every 10 minutes from 5:00 pm to 5:50 pm. Set for 21 weeks, one cycle; run it again and every rematch is on the other nine.
24 players, singles matches12 matches a week in 6 foursomes, two matches to a tee time. One cycle is 23 weeks and 276 matches, every player against each of the other 23 once. Each player gets every tee time 3 or 4 times a cycle, first and last included. Groups go every 10 minutes from 5:00 pm to 5:50 pm. Set for 23 weeks, one cycle; run it again and every rematch is on the other nine.
8 players, singles matches4 matches a week in 2 foursomes, two matches to a tee time. One cycle is 7 weeks and 28 matches, every player against each of the other 7 once. Each player gets every tee time 3 or 4 times a cycle, first and last included. Groups go every 10 minutes from 5:00 pm to 5:10 pm. Set for 14 weeks, two cycles, with every rematch on the other nine.
How this list was compiled: Tee sheets worked out by Wheel of Teams and checked by script on 2026-09-18 and again on 2026-09-19. Opponents rotate by the circle method described at https://en.wikipedia.org/wiki/Round-robin_tournament (one seat fixed, the rest move one place a week; with an odd number of teams the fixed seat is the empty chair, so a different team rests each week). Tee times are then dealt so the early and late slots are shared. The checking script rebuilds every sheet from the stored chart and confirms that each pair of entrants meets exactly once a cycle, that nobody plays twice in a week, that with an odd count every team rests exactly once, that the number of times each entrant draws each tee time stays inside the range its description gives, that the last tee time equals the first plus the interval times the number of later groups, and that every cycle is an odd number of weeks, which is why a rematch falls on the other nine when the nines alternate weekly. x.nines has one entry for every week of the season as set, front on odd week numbers and back on even ones, counted from week 1 of the season and never started again when the chart repeats; a longer season carries on the same way. In each chart a match is a pair of seat numbers; a tee time lists one match for two-person teams and two matches for singles. The tool deals seat numbers to names at random. The 5:00 pm first tee time and the 10 minute interval are editable starting values, not a recommendation: use the interval the course gives you. Golf wording was checked on 2026-09-18 against https://en.wikipedia.org/wiki/Match_play (a hole is won by the lower score and a tied hole is halved; handicap strokes are taken as the difference from the lowest handicap), https://en.wikipedia.org/wiki/Four-ball_golf (four-ball is also called better ball; each hole goes to the side whose member has the lowest score), https://en.wikipedia.org/wiki/Shotgun_start (all groups tee off at once from different holes) and https://en.wikipedia.org/wiki/Golf (a course has 9 or 18 holes; a typical group is 1 to 4 players; about two hours for nine holes). Licence: own work
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Sample teams used in the example
B 4
Back Nine Bandits
Birdie Hunters
Bogey Train
Bunker Buddies
C 2
Cart Path Bounce
Chip Shots
D 2
Divot Diggers
Dogleg Duo
F 3
Fairway Finders
Flagstick Friends
Fringe Benefits
G 1
Gimme Getters
H 1
Hook Line Sinker
L 1
Lip Out Legends
M 1
The Mulligans
P 2
Par Tee Crashers
Pin Seekers
R 1
Rough Patch
S 3
Sand Savers
Short Game Sharks
Slice and Dice
T 2
Tee Box Twins
Two Putt Tuesday
W 1
Wedge Issue
How this list was compiled: Twenty-four stock golf puns for two-person league teams, written by Wheel of Teams so that the example tee sheet opens filled in. A sheet for N teams uses the first N names, and visitors replace them with their own. Licence: own work
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Sample players used in the example
B 3
Backspin Bill
Birdie Bev
Bunker Bob
C 1
Chip Charlie
D 3
Divot Dan
Dogleg Doug
Draw Drew
E 1
Eagle Ed
F 3
Fade Freda
Fairway Faye
Flop Shot Flo
G 1
Gimme Gus
H 1
Hybrid Hal
L 1
Lag Putt Lou
M 1
Mulligan Meg
P 3
Par Saver Pia
Pin High Pete
Putter Pam
R 1
Rough Ron
S 2
Sandy Sue
Stinger Stu
T 1
Tee Time Tina
U 1
Up and Down Una
W 1
Wedge Wes
How this list was compiled: Twenty-four made-up golfer nicknames written by Wheel of Teams for the singles tee sheets. None is the name of a real golfer. A sheet for N players uses the first N names, and visitors replace them with their own. Licence: own work